ACE3/addons/hunterkiller/XEH_postInit.sqf

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#include "script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
[QGVAR(slew), LINKFUNC(slew)] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
GVAR(mode) = 0;
GVAR(targetTurret) = [];
["CBA_settingsInitialized", {
["turret", LINKFUNC(turretChangedEH), true] call CBA_fnc_addPlayerEventHandler;
}] call CBA_fnc_addEventHandler;
["ACE3 Vehicles", QGVAR(observe), [format ["%1 - %2", LLSTRING(displayName), LLSTRING(observe)], LLSTRING(observe_description)],
{
[false] call FUNC(keyDown)
}, {
false
}, [DIK_Q, [false, false, false]]] call CBA_fnc_addKeybind;
["ACE3 Vehicles", QGVAR(override), [format ["%1 - %2", LLSTRING(displayName), LLSTRING(override)], LLSTRING(override_description)],
{
[true] call FUNC(keyDown)
}, {
false
}, [DIK_E, [false, false, false]]] call CBA_fnc_addKeybind;