ACE3/addons/reload/functions/fnc_canCheckAmmoSelf.sqf

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#include "script_component.hpp"
/*
* Author: veteran29
* Check if the player can check his own ammo.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Can check ammo <BOOL>
*
* Example:
* [cursorObject] call ace_reload_fnc_canCheckAmmoSelf
*
* Public: No
*/
params ["_player"];
_player call CBA_fnc_canUseWeapon && {!((vehicle _player) isKindOf "StaticWeapon")}