ACE3/optionals/nocrosshair/CfgWeaponCursors.hpp

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2019-04-01 14:45:36 +00:00
#define EMPTY_TEXTURE(weapon) \
class weapon: default { \
texture = ""; \
}
class CfgWeaponCursors {
class default;
EMPTY_TEXTURE(arifle);
EMPTY_TEXTURE(mg);
EMPTY_TEXTURE(srifle);
EMPTY_TEXTURE(smg);
EMPTY_TEXTURE(hgun);
EMPTY_TEXTURE(sgun);
EMPTY_TEXTURE(gl);
EMPTY_TEXTURE(throw);
EMPTY_TEXTURE(put);
EMPTY_TEXTURE(missile);
EMPTY_TEXTURE(rocket);
EMPTY_TEXTURE(bomb);
EMPTY_TEXTURE(cannon);
EMPTY_TEXTURE(mortar);
EMPTY_TEXTURE(coil);
EMPTY_TEXTURE(laserdesignator);
// if these classes have empty texture the crosshair appears
// EMPTY_TEXTURE(cursorAim);
// EMPTY_TEXTURE(cursorAimOn);
};