ACE3/addons/interact_menu/functions/fnc_addActionToClass.sqf

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/*
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* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
* Note: This function is NOT global.
*
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* Arguments:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
* 4: Use Inheritance <BOOL> (default: false)
*
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* Return Value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
*
* Public: Yes
*/
#include "script_component.hpp"
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if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
[]
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};
TRACE_4("params",_objectType,_typeNum,_parentPath,_action);
if (param [4, false, [false]]) exitwith {
if (isNil QGVAR(inheritedActions)) then {GVAR(inheritedActions) = [];};
private _index = GVAR(inheritedActions) pushBack [[], _typeNum, _parentPath, _action];
private _initEH = compile format ['
params ["_object"];
private _typeOf = typeOf _object;
(GVAR(inheritedActions) select %1) params ["_addedClasses", "_typeNum", "_parentPath", "_action"];
if (_typeOf in _addedClasses) exitWith {};
_addedClasses pushBack _typeOf;
[_typeOf, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
', _index];
TRACE_2("Added inheritable action",_objectType,_index);
[_objectType, "init", _initEH, true, [], true] call CBA_fnc_addClassEventHandler;
// Return the full path
(_parentPath + [_action select 0])
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
[_objectType] call FUNC(compileMenu);
} else {
[_objectType] call FUNC(compileMenuSelfAction);
};
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private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getVariable _objectType;
if (isNil "_actionTrees") then {
_actionTrees = [];
_namespace setVariable [_objectType, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[_objectType, _typeNum] call FUNC(addMainAction);
};
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private _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {
ERROR("Failed to add action");
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ACE_LOGERROR_4("action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum);
[]
};
// Add action node as children of the correct node of action tree
(_parentNode select 1) pushBack [_action,[]];
// Return the full path
(_parentPath + [_action select 0])