ACE3/addons/interact_menu/functions/fnc_findActionNode.sqf

57 lines
1.4 KiB
Plaintext
Raw Normal View History

/*
2015-03-24 04:18:00 +00:00
* Author: esteldunedain
* Return action point from path
* Note: This function is NOT global.
*
* Argument:
* 0: List of Action Tree <ARRAY>
* 1: Path <ARRAY>
*
* Return value:
* Action node <ARRAY>.
*
* Example:
* [_actionTree, ["ACE_TapShoulderRight","VulcanPinchAction"]] call ace_interact_menu_fnc_findActionNode;
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_actionTreeList,_parentPath);
private ["_parentNode", "_foundParentNode", "_fnc_findFolder", "_actionTree"];
// Hack to make this work on the root node too
if (count _parentPath == 0) exitWith {
[[],_actionTreeList]
};
// Search the class action trees and find where to insert the entry
_parentNode = [[],_actionTreeList];
_foundParentNode = false;
_fnc_findFolder = {
EXPLODE_3_PVT(_this,_parentPath,_level,_actionNode);
{
EXPLODE_2_PVT(_x,_actionData,_actionChildren);
if ((_actionData select 0) isEqualTo (_parentPath select _level)) exitWith {
if (count _parentPath == _level + 1) exitWith {
_parentNode = _x;
_foundParentNode = true;
};
// The action should go somewhere in here
[_parentPath, _level + 1, _x] call _fnc_findFolder;
};
} forEach (_actionNode select 1);
};
[_parentPath, 0, [[],_actionTreeList]] call _fnc_findFolder;
// Exit if there's no entry point to insert this action
if (!_foundParentNode) exitWith {};
_parentNode