ACE3/addons/medical_blood/functions/fnc_onBleeding.sqf

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2016-09-11 18:46:35 +00:00
/*
* Author: Glowbal
* handle bleeding state (state machine)
*
* Arguments:
* 0: unit <TYPE>
*
* Return Value:
* is Bleeding <BOOL>
*
* Example:
* [UNIT] call ace_medical_blood_fnc_onBleeding
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (GVAR(enabledFor) == 1 && {!isPlayer _unit || {_unit == ACE_player}}) exitWith {};
private _lastTime = _unit getVariable [QGVAR(lastTime), -10];
private _bloodLoss = (if (GVAR(useAceMedical)) then {([_unit] call EFUNC(medical,getBloodLoss)) * 2.5} else {getDammage _unit * 2}) min 6;
if (((CBA_missionTime - _lastTime) + _bloodLoss) >= (8 + random(2))) then {
_unit setVariable [QGVAR(lastTime), CBA_missionTime];
private _position = getPosATL _unit;
_position = _position apply {if (random 1 >= 0.5) then {_x -(random(0.2))} else {_x + (random(0.2))}};
_position set [2, 0];
private _bloodDrop = ["ACE_Blooddrop_1", "ACE_Blooddrop_2", "ACE_Blooddrop_3", "ACE_Blooddrop_4"] select (floor (_bloodLoss max 3));
[_bloodDrop, _position, getDir _unit] call FUNC(spawnBlood);
};