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50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
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#include "script_component.hpp"
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/*
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private ["_gun", "_type", "_round", "_doFragTrack", "_doSpall"];
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if !(isNil QGVAR(enabled) && {GVAR(enabled)}) exitWith {};
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_gun = _this select 0;
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_type = _this select 4;
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_round = _this select 6;
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if(_round in GVAR(blackList)) exitWith {
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GVAR(blackList) = GVAR(blackList) - [_round];
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};
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_doFragTrack = false;
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if(_gun == player) then {
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_doFragTrack = true;
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} else {
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if((gunner _gun) == player) then {
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_doFragTrack = true;
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} else {
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if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then {
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_doFragTrack = true;
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};
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};
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};
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_doSpall = true;
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if(_doSpall) then {
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if(GVAR(spallIsTrackingCount) <= 0) then {
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GVAR(spallHPData) = [];
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};
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if(GVAR(spallIsTrackingCount) > 5) then {
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// player sideChat "LIMT!";
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_doSpall = false;
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} else {
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GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1;
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};
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};
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// player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
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[player, _round, [1,0,0,1]] call FUNC(addTrack);
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if(_doFragTrack && alive _round) then {
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GVAR(trackedObjects) set[(count GVAR(trackedObjects)), _round];
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_spallTrack = [];
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_spallTrackID = [];
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[FUNC(trackFragRound), 0, [_round, (getPosASL _round), (velocity _round), _type, time, _gun, _doSpall, _spallTrack, _spallTrackID]] call cba_fnc_addPerFrameHandler;
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if(_doSpall) then {
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[_round, 2, _spallTrack, _spallTrackID] call FUNC(spallTrack);
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};
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// player sideChat "WTF2";
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};
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*/
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