2015-01-11 20:39:49 +00:00
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/*
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2015-02-01 20:56:19 +00:00
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* Author: commy2
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* Check if a unit has an item attached and if it can remove that item.
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*
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* Arguments:
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2015-03-27 05:02:54 +00:00
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* 0: vehicle that it will be detached from (player or vehicle) <OBJECT>
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* 1: unit doing the detaching (player) <OBJECT>
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2015-02-01 20:56:19 +00:00
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*
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* Return Value:
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2015-03-27 17:08:05 +00:00
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* Can Detach <BOOL>
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2015-02-01 20:56:19 +00:00
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*
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* Example:
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2015-03-27 17:08:05 +00:00
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* [bob, bob] call ace_attach_fnc_canDetach;
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2015-02-01 20:56:19 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-01-11 20:39:49 +00:00
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2015-03-27 05:02:54 +00:00
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PARAMS_2(_attachToVehicle,_unit);
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2015-01-11 20:39:49 +00:00
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2015-02-15 14:31:09 +00:00
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private ["_attachedObjects", "_inRange"];
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_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
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2015-01-30 20:32:21 +00:00
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_inRange = false;
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if (_unit == _attachToVehicle) then {
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2015-02-15 14:31:09 +00:00
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_inRange = count _attachedObjects > 0;
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2015-01-30 20:32:21 +00:00
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} else {
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2015-02-01 20:56:19 +00:00
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//Scan if unit is within range (using 2d distance)
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2015-02-15 14:31:09 +00:00
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private ["_unitPos", "_objectPos"];
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2015-02-01 20:56:19 +00:00
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_unitPos = getPos _unit;
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_unitPos set [2,0];
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{
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_objectPos = getPos _x;
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_objectPos set [2, 0];
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2015-02-15 14:31:09 +00:00
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if (_objectPos distance _unitPos < 4) exitWith {_inRange = true};
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2015-02-01 20:56:19 +00:00
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} forEach _attachedObjects;
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2015-01-30 20:32:21 +00:00
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};
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2015-02-15 14:31:09 +00:00
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canStand _unit && {_inRange} && {alive _attachToVehicle}
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