ACE3/addons/interact_menu/functions/fnc_compileMenuZeus.sqf

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/*
* Author: SilentSpike
* Compile the zeus action menu (only to be done once)
*
* Argument:
* nil
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp";
// Exit if the action menu is already compiled for zeus
if !(isNil {missionNamespace getVariable [QGVAR(ZeusActions), nil]}) exitWith {};
private "_recurseFnc";
_recurseFnc = {
private ["_actions", "_displayName", "_icon", "_statement", "_condition", "_showDisabled",
"_enableInside", "_canCollapse", "_runOnHover", "_children", "_entry", "_entryCfg", "_insertChildren", "_modifierFunction"];
EXPLODE_1_PVT(_this,_actionsCfg);
_actions = [];
{
_entryCfg = _x;
if(isClass _entryCfg) then {
_displayName = getText (_entryCfg >> "displayName");
_icon = getText (_entryCfg >> "icon");
_statement = compile (getText (_entryCfg >> "statement"));
_condition = getText (_entryCfg >> "condition");
if (_condition == "") then {_condition = "true"};
_insertChildren = compile (getText (_entryCfg >> "insertChildren"));
_modifierFunction = compile (getText (_entryCfg >> "modifierFunction"));
_showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
_enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;
_canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0;
_runOnHover = true;
if (isText (_entryCfg >> "runOnHover")) then {
_runOnHover = compile getText (_entryCfg >> "runOnHover");
} else {
_runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0;
};
_condition = compile _condition;
_children = [_entryCfg] call _recurseFnc;
_entry = [
[
configName _entryCfg,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
{},
[0,0,0],
10, //distace
[_showDisabled,_enableInside,_canCollapse,_runOnHover],
_modifierFunction
],
_children
];
_actions pushBack _entry;
};
} forEach (configProperties [_actionsCfg, "isClass _x", true]);
_actions
};
private ["_actionsCfg"];
_actionsCfg = configFile >> "ACE_ZeusActions";
// Create a master action to base zeus actions on
GVAR(ZeusActions) = [
[
[
"ACE_ZeusActions",
localize LSTRING(ZeusActionsRoot),
"\A3\Ui_F_Curator\Data\Logos\arma3_zeus_icon_ca.paa",
{true},
{true},
{},
{},
{[0,0,0]},
10,
[false,true,false]
],
[_actionsCfg] call _recurseFnc
]
];