ACE3/addons/spectator/functions/fnc_camera.sqf

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/*
Author:
voiper, derived in part from BIS_fnc_camera by Karel Moricky
Description:
Spectator camera and UI.
Arguments:
0: Mode: "Init" is the only mission relevant one <String>
1: <Array> (optional):
0: Whether camera is permanent (can't be escaped via escape key) <Bool>
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Example:
["Init", [true]] call ace_spectator_fnc_camera;
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Return Value:
None
Public:
No
*/
#include "script_component.hpp"
disableSerialization;
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_mode = _this select 0;
_this = _this select 1;
switch _mode do {
case "Init": {
0 fadeSound 0;
999999 cutText ["", "BLACK FADED", 0];
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GVAR(noEscape) = if (count _this > 0) then {
_this select 0
} else {
false
};
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_camPos = if (!isNil QGVAR(startingPos)) then {
GVAR(startingPos)
} else {
getPos cameraOn
};
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_camDir = if (!isNil QGVAR(startingDir)) then {
GVAR(startingDir)
} else {
0
};
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_camPos set [2, (_camPos select 2) + 2];
_cam = "Camera" camCreate _camPos;
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_cam setDir _camDir;
_cam cameraEffect ["internal", "back"];
_cam camSetFocus [-1, -1];
_cam camCommit 0;
showCinemaBorder false;
cameraEffectEnableHUD true;
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//camera vars
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GVAR(cam) = _cam;
GVAR(vector) = [_camDir, 0, 0];
GVAR(fov) = 0.7;
GVAR(vision) = 0;
GVAR(moveScale) = 0.1;
GVAR(cameraOn) = true;
GVAR(focus) = [-1, -1];
GVAR(lock) = [-1];
GVAR(attach) = objNull;
GVAR(unit) = objNull;
GVAR(markers) = 3;
GVAR(accTime) = 1;
GVAR(third) = false;
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//mouse vars
GVAR(mouseLeft) = false;
GVAR(mouseRight) = false;
GVAR(mouseBusy) = false;
//kb vars
GVAR(keyCamMoveForward) = false;
GVAR(keyCamMoveBackward) = false;
GVAR(keyCamMoveLeft) = false;
GVAR(keyCamMoveRight) = false;
GVAR(keyCamMoveUp) = false;
GVAR(keyCamMoveDown) = false;
GVAR(keyCamRotDownLeft) = false;
GVAR(keyCamRotDown) = false;
GVAR(keyCamRotDownRight) = false;
GVAR(keyCamRotLeft) = false;
GVAR(keyCamRotRight) = false;
GVAR(keyCamRotUpLeft) = false;
GVAR(keyCamRotUp) = false;
GVAR(keyCamRotUpRight) = false;
GVAR(keyCamBankLeft) = false;
GVAR(keyCamBankRight) = false;
GVAR(keyFOVup) = false;
GVAR(keyFOVdown) = false;
GVAR(keyFocusUp) = false;
GVAR(keyFocusDown) = false;
GVAR(keyTimeAccUp) = false;
GVAR(keyTimeAccDown) = false;
GVAR(keyCamBankMod) = false;
GVAR(keyCamRotMore) = false;
GVAR(keyCamRotLess) = false;
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//define only if doesn't exist (to preserve saved spots from a previous camera)
if (isNil QGVAR(savedSpots)) then {
GVAR(savedSpots) = [];
for "_i" from 0 to 11 do {GVAR(savedSpots) set [_i, []]};
};
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if (isNil QGVAR(savedUnits)) then {
GVAR(savedUnits) = [];
for "_i" from 0 to 9 do {GVAR(savedUnits) set [_i, objNull]};
};
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_display = findDisplay 46;
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GVAR(ehDraw3D) = addMissionEventhandler ["Draw3D", {['Draw3D', _this] call FUNC(draw3D)}];
addMissionEventHandler ["Ended", {if (!isNil QGVAR(cam)) then {["Exit"] call FUNC(camera)}}];
GVAR(ehMouseButtonDown) = _display displayAddEventHandler ["mouseButtonDown", {['MouseButtonDown', _this] call FUNC(camera)}];
GVAR(ehMouseButtonUp) = _display displayAddEventHandler ["mouseButtonUp", {['MouseButtonUp',_this] call FUNC(camera)}];
GVAR(ehMouseZChanged) = _display displayAddEventHandler ["mouseZChanged", {['MouseZChanged',_this] call FUNC(camera)}];
GVAR(ehMouseMoving) = _display displayAddEventHandler ["mouseMoving", {['Mouse',_this] call FUNC(camera)}];
GVAR(ehMouseHolding) =_display displayAddEventHandler ["mouseHolding", {['Mouse',_this] call FUNC(camera)}];
GVAR(ehKeyDown) = _display displayAddEventHandler ["keyDown", {
_key = _this select 1;
_ret = false;
//block grave/tilde key (there is no default tilde keybind we use to override)
if (_key == 41) then {
_ret = true
};
//escape sequence initiated (CBA can't handle escape)
if (_key == 1) then {
if GVAR(noEscape) exitWith {_ret = false};
//insert excuse for using spawn
_this spawn {
disableSerialization;
_display = _this select 0;
_message = [localize LSTRING(Exit), localize LSTRING(Module_DisplayName), nil, true, _display] call BIS_fnc_guiMessage;
if (_message) then {["Exit"] call FUNC(camera)};
};
_ret = true;
};
_ret
}];
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//remove mission layer
_displayMission = call (uiNamespace getVariable "BIS_fnc_displayMission");
_control = _displayMission displayCtrl 11400;
_control ctrlSetFade 1;
_control ctrlCommit 0;
//kill layers
cutText ["", "Plain"];
_layers = missionNamespace getVariable ["BIS_fnc_rscLayer_list", []];
for "_i" from 1 to (count _layers - 1) step 2 do {
(_layers select _i) cutText ["", "Plain"];
};
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clearRadio;
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//crosshair
_layer = [QGVAR(crosshair)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(crosshair), "PLAIN", 2, true];
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//compass
_layer = [QGVAR(compass)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(compass), "PLAIN", 2, true];
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//status
_layer = [QGVAR(status)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(status), "PLAIN", 2, true];
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//help
_layer = [QGVAR(help)] call BIS_fnc_rscLayer;
preloadTitleRsc [QGVAR(help), "PLAIN", 0, true];
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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GVAR(tags) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
EGVAR(nametags,showPlayerNames) = 0;
EGVAR(nametags,showNamesForAI) = false;
};
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//add unit check, since if tracking were on it would already be present
if !GVAR(tracking) then {
[FUNC(checkUnits), 2] call CBA_fnc_addPerFrameHandler
};
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//intro
999999 cutText ["", "BLACK IN", 2];
2 fadeSound 1;
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};
//////////////////////////////////////////
case "Mouse": {
_mapOn = uiNamespace getVariable QGVAR(map);
if (!isNull _mapOn) exitWith {};
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_cam = GVAR(cam);
_dir = GVAR(vector) select 0;
_pitch = GVAR(vector) select 1;
_bank = GVAR(vector) select 2;
_camPos = getPosASL _cam;
_coef = GVAR(moveScale * (((getPosATL _cam) select 2) / 2)) min 50 max 0.001;
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//temporary functions / TODO: Move to external func?
_camMove = {
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_inPos = _this;
if !GVAR(cameraOn) exitWith {};
if (_inPos select 2 > 20000) then {_inPos set [2, 20000]};
_obj = GVAR(attach);
if !(isNull _obj) then {
if ((GVAR(lock) select 0) < 0) then {
_modelPos = _obj worldToModel (ASLtoATL _inPos);
_cam attachTo [_obj, _modelPos];
};
} else {
_cam setPosASL _inPos;
};
};
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_camMoveKeyboard = {
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_dX = _this select 0;
_dY = _this select 1;
_dZ = _this select 2;
_pos = getPosASL _cam;
_moveDir = (getDir _cam) + _dX * 90;
_camPos = [
(_pos select 0) + ((sin (_moveDir)) * _coef * _dY),
(_pos select 1) + ((cos (_moveDir)) * _coef * _dY),
(_pos select 2) + _dZ * _coef / 1.5
];
//for some reason, at visual height = 0, cameras report 10cm higher than they actually are
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_camPos set [2, (_camPos select 2) max (getTerrainHeightASL _camPos + 0.1)];
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_camPos call _camMove;
};
_rotMod = if (GVAR(keyCamRotMore) && !GVAR(keyCamRotLess)) then {
5
} else {
if (!GVAR(keyCamRotMore) && GVAR(keyCamRotLess)) then {0.1} else {1};
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};
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_camRotate = {
if ((GVAR(lock) select 0) > -1) exitWith {};
_dX = (_this select 0) * GVAR(fov) * _rotMod;
_dY = (_this select 1) * GVAR(fov) * _rotMod;
_pitch = ((GVAR(vector) select 1) + _dY) max -90 min 90;
_bank = GVAR(vector) select 2;
_dir = _dir + _dX;
GVAR(vector) = [_dir, _pitch, _bank];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
};
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_camBank = {
if ((GVAR(lock) select 0) > -1) exitWith {};
_dZ = (_this select 0) * _rotMod;
_pitch = GVAR(vector) select 1;
_bank = ((GVAR(vector) select 2) + _dZ) max -181 min 181;
if (_bank == -181) then {_bank = 180} else {if (_bank == 181) then {_bank = -180}};
GVAR(vector) = [_dir, _pitch, _bank];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
};
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//apply mouse
if (GVAR(mouseLeft) || GVAR(mouseRight)) then {
if GVAR(mouseBusy) exitWith {};
_mX = (_this select 1) * (GVAR(accTime) max 0.05);
_mY = (_this select 2) * (GVAR(accTime) max 0.05);
if GVAR(mouseRight) then {
_dX = _mX;
_dY = -_mY;
_camPos = [_camPos, _dY, getDir _cam] call BIS_fnc_relPos;
_camPos = [_camPos, _dX, getDir _cam + 90] call BIS_fnc_relPos;
_camPos call _camMove;
} else {
if (GVAR(lock) select 0 > -1) exitWith {};
_dX = _mX / 50 * 180 * GVAR(fov);
_dY = -_mY / 50 * 180 * GVAR(fov);
if GVAR(keyCamBankMod) then {
_pitch = (_pitch + _dY) max -180 min 180;
_bank = (_bank + _dX) max -181 min 181;
if (_bank <= -181) then {_bank = 180} else {if (_bank >= 181) then {_bank = -180}};
} else {
_dir = _dir + _dX;
_pitch = (_pitch + _dY) max -90 min 90;
};
GVAR(vector) = [_dir, _pitch, _bank];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
};
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};
//apply kb
if GVAR(keyCamMoveForward) then {[0,1,0] call _camMoveKeyboard};
if GVAR(keyCamMoveBackward) then {[0,-1,0] call _camMoveKeyboard};
if GVAR(keyCamMoveLeft) then {[-1,1,0] call _camMoveKeyboard};
if GVAR(keyCamMoveRight) then {[1,1,0] call _camMoveKeyboard};
if GVAR(keyCamMoveUp) then {[0,0,1] call _camMoveKeyboard};
if GVAR(keyCamMoveDown) then {[0,0,-1] call _camMoveKeyboard};
if GVAR(keyCamRotDownLeft) then {[-1,-1,0] call _camRotate};
if GVAR(keyCamRotDown) then {[+0,-1,0] call _camRotate};
if GVAR(keyCamRotDownRight) then {[+1,-1,0] call _camRotate};
if GVAR(keyCamRotLeft) then {[-1,+0,0] call _camRotate};
if GVAR(keyCamRotRight) then {[+1,+0,0] call _camRotate};
if GVAR(keyCamRotUpLeft) then {[-1,+1,0] call _camRotate};
if GVAR(keyCamRotUp) then {[+0,+1,0] call _camRotate};
if GVAR(keyCamRotUpRight) then {[+1,+1,0] call _camRotate};
if GVAR(keyCamBankLeft) then {[-1] call _camBank};
if GVAR(keyCamBankRight) then {[+1] call _camBank};
if GVAR(keyFOVup) then {
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GVAR(fov) = GVAR(fov) - (GVAR(fov) / 50 * _rotMod) max 0.01;
_cam camPrepareFOV GVAR(fov);
_cam camCommitPrepared 0;
};
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if GVAR(keyFOVdown) then {
GVAR(fov) = GVAR(fov) + (GVAR(fov) / 50 * _rotMod) min 2;
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_cam camPrepareFOV GVAR(fov);
_cam camCommitPrepared 0;
};
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if GVAR(keyFocusDown) then {
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_cur = GVAR(focus) select 0;
if (_cur < 0) then {_cur = 1};
_cur = _cur - (_cur / 25) max 0.25;
GVAR(focus) = [_cur, 1.5];
_cam camSetFocus GVAR(focus);
_cam camCommit 0;
};
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if GVAR(keyFocusUp) then {
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_cur = GVAR(focus) select 0;
if (_cur < 0) then {_cur = 1};
_cur = _cur + (_cur / 25) min 5000;
GVAR(focus) = [_cur, 1.5];
_cam camSetFocus GVAR(focus);
_cam camCommit 0;
};
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if GVAR(keyTimeAccDown) then {
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if (!isMultiplayer) then {
_cur = GVAR(accTime);
_cur = _cur - (_cur / 25) max 0;
GVAR(accTime) = _cur;
setAccTime GVAR(accTime);
};
};
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if GVAR(keyTimeAccUp) then {
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if (!isMultiplayer) then {
_cur = GVAR(accTime);
_cur = _cur + (_cur / 25) min 4;
GVAR(accTime) = _cur;
setAccTime GVAR(accTime);
};
};
};
//////////////////////////////////////////
case "MouseButtonDown": {
_mapOn = uiNamespace getVariable QGVAR(map);
if (!isNull _mapOn) exitWith {};
_button = _this select 1;
switch (_button) do {
case 0: {GVAR(mouseLeft) = true};
case 1: {GVAR(mouseRight) = true};
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};
};
//////////////////////////////////////////
case "MouseButtonUp": {
_mapOn = uiNamespace getVariable QGVAR(map);
if (!isNull _mapOn) exitWith {};
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_button = _this select 1;
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switch (_button) do {
case 0: {GVAR(mouseLeft) = false};
case 1: {GVAR(mouseRight) = false};
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};
};
//////////////////////////////////////////
case "MouseZChanged": {
_mapOn = uiNamespace getVariable QGVAR(map);
if (!isNull _mapOn) exitWith {};
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_diff = _this select 1;
if (_diff > 0) then {
GVAR(moveScale) = GVAR(moveScale) + (GVAR(moveScale) / 10) min 1;
} else {
GVAR(moveScale) = GVAR(moveScale) - (GVAR(moveScale) / 10) max 0.001;
};
};
//////////////////////////////////////////
case "CameraSlot": {
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_mode = _this select 0;
_value = _this select 1;
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_cam = GVAR(cam);
_camOn = GVAR(cameraOn);
_unit = GVAR(unit);
_lock = GVAR(lock) select 0;
_camPos = [getPos _cam, GVAR(vector), GVAR(fov), GVAR(focus)];
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_camSaveSpot = {
_num = _this select 0;
if (!isNull GVAR(attach)) then {
_vector = _camPos select 1;
_dir = _vector select 0;
_vector set [0, _dir - (getDir GVAR(attach))];
_camPos set [1, _vector];
};
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GVAR(savedSpots) set [_num, _camPos];
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};
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_camLoadSpot = {
_num = _this select 0;
_arr = GVAR(savedSpots) select _num;
if (count (_arr) > 0) then {
if (!_camOn) then {
["CameraMode", ["Free"]] call FUNC(camera)
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};
call _detach;
_cam setPos (_arr select 0);
_vector = _arr select 1;
[_cam, _vector] call BIS_fnc_setObjectRotation;
_cam camPrepareFOV (_arr select 2);
_cam camPrepareFocus (_arr select 3);
_cam camCommitPrepared 0;
GVAR(vector) = _vector;
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};
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};
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_camSaveUnit = {
_num = _this select 0;
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if (!isNull _unit) then {
_alreadySaved = GVAR(savedUnits) find _unit;
if (_alreadySaved > -1) then {
GVAR(savedUnits) set [_alreadySaved, objNull];
};
GVAR(savedUnits) set [_num, _unit]
};
};
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_camLoadUnit = {
_num = _this select 0;
_unit = GVAR(savedUnits) select _num;
if (!isNull _unit) then {
if (_lock > -1) then {
["CameraMode", ["Lock"]] call FUNC(camera)
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};
if (GVAR(unit) == _unit) then {
call _detach;
if (_camOn) then {
["CameraMode", ["Third"]] call FUNC(camera);
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} else {
["CameraMode", ["SwitchUnit"]] call FUNC(camera);
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};
} else {
GVAR(unit) = _unit;
if ((GVAR(lock) select 0) > -1) then {["CameraMode", ["Lock"]] call FUNC(camera)};
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if (!_camOn) then {
call _detach;
["CameraMode", ["SwitchUnit"]] call FUNC(camera);
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};
};
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};
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};
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_detach = {
if (!isNull GVAR(attach)) then {
["CameraMode", ["Attach"]] call FUNC(camera);
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};
};
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switch _mode do {
case "SaveSpot": {
[_value] call _camSaveSpot
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};
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case "LoadSpot": {
[_value] call _camLoadSpot
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};
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case "SaveUnit": {
[_value] call _camSaveUnit
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};
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case "LoadUnit": {
[_value] call _camLoadUnit
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};
};
};
//////////////////////////////////////////
case "CameraMode": {
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_mode = _this select 0;
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_cam = GVAR(cam);
_camOn = GVAR(cameraOn);
_unit = GVAR(unit);
_lock = GVAR(lock) select 0;
_camPos = [getPos _cam, GVAR(vector), GVAR(fov), GVAR(focus)];
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_findTarget = {
_ret = [];
_screenPos = screenToWorld [0.5,0.5];
_camPosASL = getPosASL _cam;
_camPosReal = getPos _cam;
_endPosASL = [_screenPos select 0, _screenPos select 1, getTerrainHeightASL _screenPos];
_endPosReal = if (surfaceIsWater _endPosASL) then {_endPosASL} else {ASLtoATL _endPosASL};
_objs = lineIntersectsWith [_camPosASL, _endPosASL, objNull, objNull, true];
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if (count _objs > 0) then { //if vehicle/object found
_obj = _objs select (count _objs - 1);
_ret = _obj;
} else { //check for units near endpoint instead
_units = allUnits;
if (count _units > 0) then {
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_nearestUnit = _units select 0;
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{if (_endPosReal distance _x < _endPosReal distance _nearestUnit) then {_nearestUnit = _x}} forEach _units;
_intersect = [_nearestUnit, "FIRE"] intersect [_camPosReal, _endPosReal];
if (count (_intersect) > 0) then {
_ret = _nearestUnit;
} else { //check for units near camera instead
_nearestUnit = _units select 0;
{if (_cam distance _x < _cam distance _nearestUnit) then {_nearestUnit = _x}} forEach _units;
_intersect = [_nearestUnit, "FIRE"] intersect [_camPosReal, _endPosReal];
if (count _intersect > 0) then {
_ret = _nearestUnit;
} else { //if nothing else, point at ground position
_ret = _endPosReal;
};
};
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};
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};
_ret
};
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switch (_mode) do {
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case "Free": {
GVAR(cameraOn) = true;
GVAR(third) = false;
detach _cam;
player switchCamera "Internal";
_cam cameraEffect ["Internal", "Back"];
cameraEffectEnableHUD true;
_dir = getDir _unit;
_pos = [_unit, -5, _dir] call BIS_fnc_relPos;
_pos set [2, ((getPos _unit) select 2) + 2];
_cam setPos _pos;
GVAR(vector) set [0, _dir];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
};
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case "First": {
if (_unit == player) exitWith {};
GVAR(cameraOn) = false;
GVAR(third) = false;
_cam attachTo [vehicle _unit, [0,0.1,0]];
_cam cameraEffect ["Terminate", "Back"];
vehicle _unit switchCamera "Internal";
};
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case "Third": {
if (_unit == player) exitWith {};
GVAR(third) = true;
GVAR(cameraOn) = false;
if (!difficultyEnabled "3rdPersonView") then {
player switchCamera "Internal";
_cam cameraEffect ["Internal", "Back"];
cameraEffectEnableHUD true;
if (vehicle _unit == _unit) then {
_cam attachTo [_unit, [0.1, -2.4, 0.6], "head"];
} else {
_cam attachTo [vehicle _unit, [0, -7, 1.5]];
};
} else {
_cam attachTo [vehicle _unit, [0,0.1,0]];
_cam cameraEffect ["Terminate", "Back"];
vehicle _unit switchCamera "External";
};
};
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case "NewUnit": {
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_increment = _this select 1;
_units = [];
{
if (alive _x) then {_units pushBack _x};
} forEach GVAR(units);
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_count = count _units;
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if (_count > 0) then {
_index = _units find _unit;
_index = _index + _increment;
if (_index < 0) then {_index = _count - 1};
if (_index > (_count - 1)) then {_index = 0};
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GVAR(unit) = _units select _index;
if (!_camOn) then {["CameraMode", ["SwitchUnit"]] call FUNC(camera)};
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};
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};
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case "SwitchUnit": {
if !GVAR(third) then {
["CameraMode", ["First"]] call FUNC(camera);
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} else {
["CameraMode", ["Third"]] call FUNC(camera);
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};
};
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case "Lock": {
if (_lock < 0) then {
_target = call _findTarget;
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if (typeName _target == "OBJECT") then {
GVAR(lock) = [1, _target];
} else {
if (count _target > 0) then {
GVAR(lock) = [1, _target];
};
};
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_cam camPrepareTarget (GVAR(lock) select 1);
_cam camCommitPrepared 0;
call FUNC(crosshair);
} else {
_dir = getDir _cam;
_pitchBank = _cam call BIS_fnc_getPitchBank;
GVAR(lock) = [-1];
_cam cameraEffect ["Terminate", "Back"];
camDestroy _cam;
_cam = "Camera" camCreate (_camPos select 0);
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[_cam, _camPos select 1] call BIS_fnc_setObjectRotation;
_cam camPrepareFOV (_camPos select 2);
_cam camPrepareFocus GVAR(focus);
_cam camCommitPrepared 0;
_cam cameraEffect ["Internal", "Back"];
cameraEffectEnableHUD true;
GVAR(cam) = _cam;
_obj = GVAR(attach);
if !(isNull _obj) then {
_modelPos = _obj worldToModel (_camPos select 0);
_cam attachTo [_obj, _modelPos];
_dir = _dir - getDir _obj;
};
GVAR(vector) = [_dir, _pitchBank select 0, 0];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
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call FUNC(crosshair);
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};
};
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case "Attach": {
_dir = getDir _cam;
_pitchBank = _cam call BIS_fnc_getPitchBank;
if (isNull GVAR(attach)) then {
_target = call _findTarget;
if (typeName _target == "OBJECT") then {
if (_target isKindOf "AllVehicles") then {
_dir = _dir - getDir _target;
_cam attachTo [_target];
GVAR(attach) = _target;
call FUNC(crosshair);
};
};
} else {
detach _cam;
GVAR(attach) = objNull;
call FUNC(crosshair);
};
GVAR(vector) = [_dir, _pitchBank select 0, _pitchBank select 1];
[_cam, GVAR(vector)] call BIS_fnc_setObjectRotation;
};
};
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call FUNC(crosshair);
};
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//////////////////////////////////////////
case "Exit": {
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if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
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EGVAR(nametags,showPlayerNames) = GVAR(tags) select 0;
EGVAR(nametags,showNamesForAI) = GVAR(tags) select 1;
GVAR(tags) = nil;
};
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if (["ace_hearing"] call EFUNC(common,isModLoaded)) then {
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EGVAR(hearing,disableVolumeUpdate) = false;
};
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if (["ace_interact_menu"] call EFUNC(common,isModLoaded)) then {
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[QGVAR(interactCondition)] call EFUNC(common,removeCanInteractWithCondition);
};
GVAR(cam) cameraEffect ["terminate", "back"];
camUseNVG false;
false SetCamUseTi 0;
camDestroy GVAR(cam);
clearRadio;
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//camera vars
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GVAR(noEscape) = nil;
GVAR(cam) = nil;
GVAR(vector) = nil;
GVAR(fov) = nil;
GVAR(vision) = nil;
GVAR(moveScale) = nil;
GVAR(cameraOn) = nil;
GVAR(focus) = nil;
GVAR(lock) = nil;
GVAR(attach) = nil;
GVAR(unit) = nil;
GVAR(markers) = nil;
GVAR(accTime) = nil;
//mouse vars
GVAR(mouseLeft) = nil;
GVAR(mouseRight) = nil;
GVAR(mouseBusy) = nil;
//kb vars
GVAR(keyCamMoveForward) = nil;
GVAR(keyCamMoveBackward) = nil;
GVAR(keyCamMoveLeft) = nil;
GVAR(keyCamMoveRight) = nil;
GVAR(keyCamMoveUp) = nil;
GVAR(keyCamMoveDown) = nil;
GVAR(keyCamRotDownLeft) = nil;
GVAR(keyCamRotDown) = nil;
GVAR(keyCamRotDownRight) = nil;
GVAR(keyCamRotLeft) = nil;
GVAR(keyCamRotRight) = nil;
GVAR(keyCamRotUpLeft) = nil;
GVAR(keyCamRotUp) = nil;
GVAR(keyCamRotUpRight) = nil;
GVAR(keyCamBankLeft) = nil;
GVAR(keyCamBankRight) = nil;
GVAR(keyFOVup) = nil;
GVAR(keyFOVdown) = nil;
GVAR(keyFocusUp) = nil;
GVAR(keyFocusDown) = nil;
GVAR(keyTimeAccUp) = nil;
GVAR(keyTimeAccDown) = nil;
GVAR(keyCamBankMod) = nil;
GVAR(keyCamRotMore) = nil;
GVAR(keyCamRotLess) = nil;
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_display = findDisplay 46;
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removeMissionEventHandler ["Draw3D", GVAR(ehDraw3D)];
_display displayRemoveEventHandler ["keyDown", GVAR(ehKeyDown)];
_display displayRemoveEventHandler ["mouseButtonDown", GVAR(ehMouseButtonDown)];
_display displayRemoveEventHandler ["mouseButtonUp", GVAR(ehMouseButtonUp)];
_display displayRemoveEventHandler ["mouseZChanged", GVAR(ehMouseZChanged)];
_display displayRemoveEventHandler ["mouseMoving", GVAR(ehMouseMoving)];
_display displayRemoveEventHandler ["mouseHolding", GVAR(ehMouseHolding)];
GVAR(ehDraw3D) = nil;
GVAR(ehMouseButtonDown) = nil;
GVAR(ehMouseButtonUp) = nil;
GVAR(ehMouseZChanged) = nil;
GVAR(ehMouseMoving) = nil;
GVAR(ehMouseHolding) = nil;
_layers = missionNamespace getVariable ["BIS_fnc_rscLayer_list", []];
for "_i" from 1 to (count _layers - 1) step 2 do {
(_layers select _i) cutText ["", "Plain"];
};
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if (!isMultiplayer) then {setAccTime 1};
ACE_player switchCamera "Internal";
};
};