ACE3/addons/explosives/functions/fnc_addExplosiveActions.sqf

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/*
* Author: Garth 'L-H' de Wet and CAA-Picard
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* Adds sub actions for all explosive magazines (from insertChildren)
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Actions <ARRAY>
*
* Example:
* [bob] call ace_explosives_fnc_addExplosiveActions
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit"];
TRACE_1("params",_unit);
private _mags = magazines _unit;
private _list = [];
private _itemCount = [];
{
private _item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber(_item >> QGVAR(Placeable)) == 1) then {
private _index = _list find _item;
if (_index != -1) then {
_itemCount set [_index, (_itemCount select _index) + 1];
} else {
_list pushBack _item;
_itemCount pushBack 1;
};
};
} forEach _mags;
private _children = [];
{
private _name = getText (_x >> "displayNameShort");
if (_name isEqualTo "") then {
_name = getText (_x >> "displayName");
};
_children pushBack
[
[
format ["Explosive_%1", _forEachIndex],
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format [_name + " (%1)", _itemCount select _forEachIndex],
getText(_x >> "picture"),
{[{_this call FUNC(setupExplosive)}, _this] call CBA_fnc_execNextFrame},
{true},
{},
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(configName _x)
] call EFUNC(interact_menu,createAction),
[],
_unit
];
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} forEach _list;
_children