2016-05-30 16:37:03 +00:00
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_integer
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/// @file glm/gtc/integer.hpp
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/// @date 2014-11-17 / 2014-11-17
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_integer (dependence)
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///
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/// @defgroup gtc_integer GLM_GTC_integer
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/// @ingroup gtc
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///
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/// @brief Allow to perform bit operations on integer values
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///
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/// <glm/gtc/integer.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/func_common.hpp"
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#include "../detail/func_integer.hpp"
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#include "../detail/func_exponential.hpp"
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#include <limits>
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTC_integer extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_integer
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/// @{
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/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
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/// @see gtc_integer
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template <typename genIUType>
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GLM_FUNC_DECL genIUType log2(genIUType x);
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/// Modulus. Returns x % y
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/// for each component in x using the floating point value y.
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///
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/// @tparam genIUType Integer-point scalar or vector types.
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///
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/// @see gtc_integer
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genIUType>
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GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
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/// Modulus. Returns x % y
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/// for each component in x using the floating point value y.
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///
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/// @tparam T Integer scalar types.
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/// @tparam vecType vector types.
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///
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/// @see gtc_integer
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
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/// Modulus. Returns x % y
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/// for each component in x using the floating point value y.
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///
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/// @tparam T Integer scalar types.
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/// @tparam vecType vector types.
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///
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/// @see gtc_integer
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
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/// @}
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} //namespace glm
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#include "integer.inl"
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