ACE3/addons/laserpointer/CfgWeapons.hpp

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class SlotInfo;
class PointerSlot: SlotInfo {
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compatibleItems[] += {"ACE_acc_pointer_red","ACE_acc_pointer_green_IR","ACE_acc_pointer_green"};
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};
class CfgWeapons {
class ItemCore;
class InventoryFlashLightItem_Base_F;
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class acc_pointer_IR: ItemCore {
ACE_nextModeClass = "ACE_acc_pointer_red";
ACE_modeDescription = "$STR_ACE_Laserpointer_IRLaser";
displayName = "$STR_ACE_Laserpointer_red";
descriptionUse = "$STR_ACE_Laserpointer_useLaser";
};
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class ACE_acc_pointer_red: ItemCore {
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ACE_nextModeClass = "acc_pointer_IR";
ACE_modeDescription = "$STR_ACE_Laserpointer_Laser";
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author = "$STR_ACE_Common_ACETeam";
_generalMacro = "ACE_acc_pointer_red";
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scope = 1;
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displayName = "$STR_ACE_Laserpointer_red";
descriptionUse = "$STR_ACE_Laserpointer_useLaser";
picture = "\A3\weapons_F\Data\UI\gear_accv_pointer_CA.paa";
model = "\A3\weapons_f\acc\accv_pointer_F";
descriptionShort = "$STR_ACE_Laserpointer_Description";
class ItemInfo: InventoryFlashLightItem_Base_F {
mass = 6;
class Pointer {};
class FlashLight {
color[] = {0,0,0};
ambient[] = {0,0,0};
intensity = 0;
size = 0;
innerAngle = 0;
outerAngle = 0;
coneFadeCoef = 5;
position = "flash dir";
direction = "flash";
useFlare = 0;
flareSize = 0;
flareMaxDistance = "100.0f";
dayLight = 0;
class Attenuation {
start = 0;
constant = 0;
linear = 0;
quadratic = 0;
hardLimitStart = 0;
hardLimitEnd = 0;
};
scale[] = {0};
};
};
inertia = 0.1;
};
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class ACE_acc_pointer_green_IR: acc_pointer_IR {
ACE_nextModeClass = "ACE_acc_pointer_green";
ACE_modeDescription = "$STR_ACE_Laserpointer_IRLaser";
author = "$STR_ACE_Common_ACETeam";
_generalMacro = "ACE_acc_pointer_green";
scope = 1;
displayName = "$STR_ACE_Laserpointer_green";
};
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class ACE_acc_pointer_green: ACE_acc_pointer_red {
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ACE_nextModeClass = "ACE_acc_pointer_green_IR";
ACE_modeDescription = "$STR_ACE_Laserpointer_Laser";
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author = "$STR_ACE_Common_ACETeam";
_generalMacro = "ACE_acc_pointer_green";
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scope = 2;
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displayName = "$STR_ACE_Laserpointer_green";
};
};