ACE3/addons/disarming/CfgWeapons.hpp

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class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_DebugPotato: ACE_ItemCore {
displayName = "ACE Potato (debug)";
descriptionShort = "Glorious Potato<br/>If you see this in game it means someone fucked up";
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picture = QPATHTOF(UI\potato_ca.paa);
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scope = 1;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};