2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Mutes the unit. It won't trigger auto generated chat messages either.
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2015-01-12 04:02:33 +00:00
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*
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2015-09-18 19:46:21 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Reason to mute the unit <STRING>
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*
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* Return Value:
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* None
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2015-01-12 04:02:33 +00:00
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*
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2015-09-18 19:46:21 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-18 19:46:21 +00:00
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params ["_unit", "_reason"];
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2015-01-11 16:42:31 +00:00
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if (isNull _unit) exitWith {};
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2015-04-11 13:46:41 +00:00
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// add reason to mute to the unit
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2015-12-12 15:48:54 +00:00
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private _muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
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2015-04-11 13:46:41 +00:00
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if !(_reason in _muteUnitReasons) then {
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_muteUnitReasons pushBack _reason;
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_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
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};
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2015-12-12 15:48:54 +00:00
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private _speaker = speaker _unit;
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2015-04-11 13:46:41 +00:00
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2015-01-12 04:02:33 +00:00
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if (_speaker == "ACE_NoVoice") exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-04-12 09:17:58 +00:00
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["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
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2015-01-11 16:42:31 +00:00
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2015-01-12 04:02:33 +00:00
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_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];
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