ACE3/addons/common/functions/fnc_muteUnit.sqf

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/*
* Author: commy2
* Mutes the unit. It won't trigger auto generated chat messages either.
*
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* Arguments:
* 0: Unit <OBJECT>
* 1: Reason to mute the unit <STRING>
*
* Return Value:
* None
*
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* Public: Yes
*/
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#include "script_component.hpp"
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params ["_unit", "_reason"];
if (isNull _unit) exitWith {};
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// add reason to mute to the unit
private _muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
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if !(_reason in _muteUnitReasons) then {
_muteUnitReasons pushBack _reason;
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
};
private _speaker = speaker _unit;
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if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];