ACE3/TO_MERGE/ace/arty_aimingpoints/fnc_onModifyStake.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
private["_pos", "_atl"];
PARAMS_2(_stake,_action);
_atl = getPosATL _stake;
if ((_atl select 2) <= -1.75 && {_action < 0}) exitWith { };
if ((_atl select 2) >= 0 && {_action > 0}) exitWith { };
_pos = getPos _stake;
_pos set[2, (_pos select 2) + _action];
_stake setPos _pos;
{
_x reveal _obj;
} forEach playableUnits;