ACE3/TO_MERGE/agm/Interaction/functions/fn_MoveDown.sqf

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/*
Name: AGM_Interaction_fnc_MoveDown
Author: Garth de Wet (LH)
Description:
Depending on the passed value, either scrolls down through the list or up.
Parameters:
NUMBER - Amount to increase current interaction target
Returns:
Nothing
Example:
1 call AGM_Interaction_fnc_MoveDown;
-1 call AGM_Interaction_fnc_MoveDown;
*/
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
if (isNil "AGM_Interaction_MainButton") exitWith{};
if (isNil "AGM_Interaction_Buttons") exitWith{};
_count = (count AGM_Interaction_Buttons)- 1;
AGM_Interaction_SelectedButton = CLAMP(AGM_Interaction_SelectedButton + _this, 0, _count);
_target = AGM_Interaction_Target;
_player = AGM_player;
_vehicle = vehicle _player;
disableSerialization;
_dlgInteractionDialog = uiNamespace getVariable "AGM_Flow_Display";
_top = AGM_Interaction_SelectedButton - 2;
_i = 0;
while {_i <= 4} do {
_index =_i + _top;
_ctrl = _dlgInteractionDialog displayCtrl (1200 + _i);
if (_index >= 0 && {_index <= _count}) then {
_action = AGM_Interaction_Buttons select _index;
_ctrl ctrlShow true;
_ctrl ctrlSetText (_action select 5);
_color = [1,1,1,1];
if !([_target, _player] call (_action select 2)) then {
_color = [0.3,0.3,0.3,0.8];
};
if (_i == 0 || _i == 4) then {
_color set [3, 0.5];
};
if (_i == 1 || _i == 3) then {
_color set [3, 0.75];
};
_ctrl ctrlSetTextColor _color;
}else{
_ctrl ctrlShow false;
};
_i = _i + 1;
};
_ctrl = _dlgInteractionDialog displayCtrl 1000;
_ctrl ctrlSetText ((AGM_Interaction_Buttons select AGM_Interaction_SelectedButton) select 0);
_ctrl = _dlgInteractionDialog displayCtrl 1100;
_current = (AGM_Interaction_Buttons select AGM_Interaction_SelectedButton);
_infoText = "";
if !([_target, _player] call (_current select 2)) then {
_infoText = "Unavailable";
};
_ctrl ctrlSetText _infoText;
_ctrl ctrlShow (_infoText != "");