ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_selectWeaponVehicle.sqf

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// by commy2
private ["_player", "_vehicle", "_index", "_turret", "_weapons", "_weapon"];
_player = _this select 0;
_vehicle = _this select 1;
_index = _this select 2;
_turret = [_player] call AGM_Core_fnc_getTurretIndex;
if (_turret isEqualTo [] && {_player == driver _vehicle}) then {
_weapons = weapons _vehicle;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {currentWeapon _vehicle != _weapon}
} do {
_player action ["SwitchWeapon", _vehicle, _player, _index];
_index = _index + 1;
};
} else {
_weapons = _vehicle weaponsTurret _turret;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {_vehicle currentWeaponTurret _turret != _weapon}
} do {
_player action ["SwitchWeapon", _vehicle, _player, _index];
_index = _index + 1;
};
};