2021-10-14 15:46:43 +00:00
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#include "script_component.hpp"
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// Exit on Headless
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if (!hasInterface) exitWith {};
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["ace_settingsInitialized", {
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2024-02-05 17:04:24 +00:00
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TRACE_1("SettingInit",XGVAR(enable));
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2021-10-14 15:46:43 +00:00
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// If not enabled, then do not add CanInteractWith Condition or event handlers
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if (!XGVAR(enable)) exitWith {};
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// Initialize classes as they spawn
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["ThingX", "init", FUNC(addSitActions), nil, nil, true] call CBA_fnc_addClassEventHandler;
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// Initialize statically defined benches (also appear as world objects, no class EH thrown)
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{
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[_x] call FUNC(addSitActions);
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} forEach [BENCHES];
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// Add interaction menu exception
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["isNotSitting", {isNil {(_this select 0) getVariable QGVAR(sittingStatus)}}] call EFUNC(common,addCanInteractWithCondition);
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// Handle interruptions
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["ace_unconscious", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler;
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["ace_captives_SetHandcuffed", {_this call DFUNC(handleInterrupt)}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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