ACE3/addons/spottingscope/data/model.cfg

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class CfgSkeletons {
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class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
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class ace_spottingscope_skeleton: Default {
isDiscrete = 1;
skeletonInherit = "Default";
skeletonBones[] = {
"main_turret","",
"main_gun","main_turret",
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"leg_01","",
"leg_02","",
"leg_03","",
"hideTurret",""
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};
};
};
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class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
class ace_spottingscope: Default {
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skeletonName = "ace_spottingscope_skeleton";
sectionsInherit = "Default";
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class animations {
class mainTurret {
type = "rotationY";
source = "mainTurret";
selection = "main_turret";
axis = "main_turret_axis";
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minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
class mainGun {
type = "rotationX";
source = "mainGun";
selection = "main_gun";
axis = "main_gun_axis";
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minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
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class leg_01 {
type = "rotation";
source = "fold_legs";
selection = "leg_01";
axis = "leg_01_axis";
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minValue = 0;
maxValue = 1;
angle0 = "rad +00";
angle1 = "rad +55";
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};
class leg_02: leg_01 {
selection = "leg_02";
axis = "leg_02_axis";
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};
class leg_03: leg_01 {
selection = "leg_03";
axis = "leg_03_axis";
};
class hideTube {
type = "hide";
source = "damage";
selection = "main_gun";
minValue = 0.0;
maxValue = 1.0;
hideValue = 1.0;
animPeriod = 0.0;
initPhase = 0.0;
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};
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};
};
class ace_spottingscope_tube: Default {
skeletonName = "ace_spottingscope_skeleton";
sectionsInherit = "Default";
};
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};