2015-03-16 18:25:29 +00:00
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/*
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* Author: commy2
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*
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* Drop a dragged object.
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*
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* Argument:
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* 0: Unit that drags the other object (Object)
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* 1: Dragged object to drop (Object)
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*
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* Return value:
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* NONE.
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*/
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#include "script_component.hpp"
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private ["_unit", "_target"];
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_unit = _this select 0;
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_target = _this select 1;
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// remove scroll wheel action
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2015-03-16 19:09:54 +00:00
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_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
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2015-03-16 18:25:29 +00:00
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// play release animation
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_unit playAction "released";
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// release object
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detach _target;
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_unit setVariable [QGVAR(isDragging), false, true];
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2015-03-16 19:09:54 +00:00
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_unit setVariable [QGVAR(draggedObject), objNull, true];
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2015-03-16 18:25:29 +00:00
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// make object accesable for other units
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[objNull, _target, true] call EFUNC(common,claim);
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["fixPosition", _target, _target] call EFUNC(common,targetEvent);
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