2015-07-02 23:53:26 +00:00
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/*
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* Author: voiper, SilentSpike
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* Sets local player to the given spectator state
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*
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* Arguments:
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2015-07-04 23:49:47 +00:00
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* 0: Spectator camera target <OBJECT>
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* 1: New spectator state <BOOL> <OPTIONAL>
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2015-07-02 23:53:26 +00:00
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*
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* Return Value:
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2015-07-04 23:49:47 +00:00
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* None <NIL>
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2015-07-02 23:53:26 +00:00
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*
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* Example:
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* [player, _killer] call ace_spectator_fnc_setSpectator
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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_unit = player;
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2015-07-04 23:49:47 +00:00
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_target = _this select 0;
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_set = if (count _this > 1) then {_this select 1} else {true};
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2015-07-02 23:53:26 +00:00
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2015-07-05 20:30:19 +00:00
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// No change, no service (but allow spectators who respawn to be reset)
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if !(_set || (_unit getVariable [QGVAR(isSpectator), false])) exitWith {};
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2015-07-02 23:53:26 +00:00
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2015-07-03 12:13:02 +00:00
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// Prevent player falling into water
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_unit enableSimulation !_set;
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2015-07-02 23:53:26 +00:00
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if (_set) then {
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2015-07-04 18:41:18 +00:00
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// Move and hide the player ASAP to avoid being seen
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2015-07-03 12:13:02 +00:00
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_unit setPosASL (getMarkerPos QGVAR(respawn));
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[_unit] joinSilent grpNull;
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2015-07-04 18:41:18 +00:00
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// Ghosts can't talk
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[_unit, "isSpectator"] call EFUNC(common,hideUnit);
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2015-07-03 12:13:02 +00:00
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[_unit, "isSpectator"] call EFUNC(common,muteUnit);
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2015-07-02 23:53:26 +00:00
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if !(GVAR(modulePos)) then {
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if !(isNull _target) then {
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GVAR(startingPos) = getPosATL _target;
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};
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};
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["Init", [true]] call FUNC(camera);
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} else {
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// Code to exit spectator and "respawn" player goes here (WIP)
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["Exit"] call FUNC(camera);
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2015-07-03 12:13:02 +00:00
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2015-07-04 18:41:18 +00:00
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// Physical beings can talk
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[_unit, "isSpectator"] call EFUNC(common,unhideUnit);
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2015-07-03 12:13:02 +00:00
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[_unit, "isSpectator"] call EFUNC(common,unmuteUnit);
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2015-07-04 23:07:51 +00:00
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// Don't create groups unless necessary (arma has a group limit)
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if (isNull GVAR(cachedGroup)) then {
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[_unit] joinSilent (createGroup GVAR(cachedSide));
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} else {
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[_unit] joinSilent GVAR(cachedGroup);
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};
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2015-07-02 23:53:26 +00:00
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};
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2015-07-03 12:13:02 +00:00
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// Handle common addon audio
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2015-07-04 18:41:18 +00:00
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if (["ace_hearing"] call EFUNC(common,isModLoaded)) then {EGVAR(hearing,disableVolumeUpdate) = _set};
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if (["acre_sys_radio"] call EFUNC(common,isModLoaded)) then {[_set] call acre_api_fnc_setSpectator};
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if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {[_unit, _set] call TFAR_fnc_forceSpectator};
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2015-07-03 12:13:02 +00:00
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2015-07-02 23:53:26 +00:00
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// Spectators ignore damage (vanilla and ace_medical)
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_unit allowDamage !_set;
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2015-07-05 00:01:27 +00:00
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_unit setVariable [QEGVAR(medical,allowDamage), !_set];
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2015-07-02 23:53:26 +00:00
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2015-07-05 20:30:19 +00:00
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// No theoretical change if an existing spectator was reset
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if !(_set && (_unit getVariable [QGVAR(isSpectator), false])) then {
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// Mark spectator state for reference
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_unit setVariable [QGVAR(isSpectator), _set];
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2015-07-02 23:53:26 +00:00
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2015-07-05 20:30:19 +00:00
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["spectatorChanged",[_set]] call EFUNC(common,localEvent);
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};
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