ACE3/addons/medical/functions/fnc_createLitter.sqf

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/*
* Author: Glowbal
* Spawns litter for the treatment action on the ground around the target
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*
* Arguments:
* 0: The target <OBJECT>
* 1: The treatment classname <STRING>
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*
* Return Value:
*
*
* Public: No
*/
#include "script_component.hpp"
#define MIN_ENTRIES_LITTER_CONFIG 3
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private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
_usersOfItems = _this select 5;
if !(GVAR(allowLitterCreation)) exitwith {};
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level) >= 2) then {
_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
if !(isClass _config) exitwith {false};
if !(isArray (_config >> "litter")) exitwith {};
_litter = getArray (_config >> "litter");
_createLitter = {
private["_position", "_litterClass", "_direction"];
_position = getPos (_this select 0);
_litterClass = _this select 1;
if (random(1) >= 0.5) then {
_position = [(_position select 0) + random 2, (_position select 1) + random 2, _position select 2];
} else {
_position = [(_position select 0) - random 2, (_position select 1) - random 2, _position select 2];
};
_direction = (random 360);
// Create the litter, and timeout the event based on the cleanup delay
// The cleanup delay for events in MP is handled by the server side
[QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
true
};
_createdLitter = [];
{
if (typeName _x == "ARRAY") then {
if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {};
private ["_selection", "_litterCondition", "_litterOptions"];
_selection = _x select 0;
if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower.
_litterCondition = _x select 1;
_litterOptions = _x select 2;
if (isnil _litterCondition) then {
_litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}};
} else {
_litterCondition = missionNamespace getvariable _litterCondition;
if (typeName _litterCondition != "CODE") then {_litterCondition = {false}};
};
if !([_caller, _target, _selectionName, _className, _usersOfItems] call _litterCondition) exitwith {};
if (typeName _litterOptions == "ARRAY") then {
// Loop through through the litter options and place the litter
{
if (typeName _x == "ARRAY" && {(count _x > 0)}) then {
[_target, _x select (floor(random(count _x)))] call _createLitter;
};
if (typeName _x == "STRING") then {
[_target, _x] call _createLitter;
};
}foreach _litterOptions;
};
};
};
}foreach _litter;