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https://github.com/acemod/ACE3.git
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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
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/*
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Name: ACE_VehicleLock_fnc_hasKeyForVehicle
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Author: Pabst Mirror
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Description:
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Returns if user has a valid key for the vehicle
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Parameters:
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0: OBJECT - unit
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1: OBJECT - vehicle
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Returns:
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BOOL - unit has key for vehicle
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Example:
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[bob, car] call ACE_VehicleLock_fnc_hasKeyForVehicle;
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*/
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#include "script_component.hpp"
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private ["_unit","_veh","_returnValue","_sideKeyName","_customKeys"];
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_unit = [_this, 0, objNull, [objNull]] call bis_fnc_param;
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_veh = [_this, 1, objNull, [objNull]] call bis_fnc_param;
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if (isNull _unit) exitWith {["ACE_VehicleLock_fnc_hasKeyForVehicle: null unit"] call BIS_fnc_error; false};
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if (isNull _veh) exitWith {["ACE_VehicleLock_fnc_hasKeyForVehicle: null vehicle"] call BIS_fnc_error; false};
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_returnValue = false;
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//Master can open anything "no matter what"
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if ("ACE_key_master" in (items _unit)) then {_returnValue = true};
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//Check side key
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_sideKeyName = [_veh] call FUNC(getVehicleSideKey);
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if (_sideKeyName in (items _unit)) then {_returnValue = true};
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//Check custom keys
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_customKeys = _veh getVariable [QGVAR(customKeys), []];
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{
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if (_x in (magazinesDetail _unit)) then {_returnValue = true;};
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} forEach _customKeys;
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_returnValue
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