2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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#include "..\defines.hpp"
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Add ACE Arsenal stats (#6110)
* Add test class
* Add stats mockup
* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats
* Finish mockup, add basic hide/show logic
* Add base for stats
* Use CBA EHs for stats to allow 3rd party mods of it
* Add handleStats and most of the UI behaviors for stats
* Continue work on stats
* Add container stats
* Add page support for stats
* Add text for the ROF stat
* Add accuracy in MOA for the accuracy stat
* Change accuracy shown number to 1 decimal instead of 2
* Add MIL in the dispersion stat text
* Change stats layout, remove dummy text strings
* Add some AB stats
* Remove last test string
* Replace configExtremes by normal lookup where it's relevant
* Add "undefined value" string when AB stat isn't present
Mostly for laucnhers
* Fix typo in preInit
* Change drag model stat to ballistic coef
* Fix issue with unused stats, change text to white when bar is present
* Rewrite some part of handleStats
Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me
* Re-add _hideUnusedFnc, handle empty stats arrays
* Pass args to stat conditions, add test condition stat
* Add hearing related stats
* Remove the padding between stats and the stat bar / text
* Add strings for stats
* Change stats window to fit baer's suggestion
* Algin the close stats button, add missing strings
* Finish code review
* Add missing newline
* Remove duplicate strings
* Add explosive range stat
* Use proper string for the explo range stat
* Fix capitalization for ctrlParent
* Fix conditional stats blocking other stats
* Add better integration for ballistics, hearing and explosive stats
* Replace the private array in handleStat by params
* Add backblast stats
* Add backblast stat strings
* Add flashlight map color and g-force reduction stats
* Shorten preInit
* Change stats close button to fit arsenal design
* Improve stats page indicator look
* Rework how stats are stored and retrieved
* Remove args config entry, add priority entry, add vanilla weapon stats
* Add vanilla container stats
* Remove some lines in preInit
* Add ballistics stats
* Add hearing stats
* Remove uneeded config entries
* Add explosive range stat
* Add backblast stats
* Add spaces after semicolons in statements
To make JJ happy because I don't care.
* Add flashlights map color stat
* Add gforce reduction stat
FINALLY FUCKING DONE
* Fix headers for the new stats funcs
* Add add / remove stat API
* Fix typo in removeStat header
* Remove uneeded inline func
* Clean up add / remove stat
* Move all CfgACEArsenalStats entries to their own file
* Replace STR_ACE_Ballistics_statAmmo by a BI string
* Add script profiler related macro and code
* Use the highest ballistic coef instead of first one defined
* Add support for future ammo displayname
* Add ACE_standardAtmosphere for ballistic coef
* Add mag muzzle velocity stat
* Add weapon muzzle velocity stat
* Add comment explaining the ENABLE_PERF_PROFILING macro
* Change cfgACEArsenalStats to ACE_Arsenal_Stats
* Make JJ less pissy about spaces around =
* Fix indentation in weaponMuzzleVelocity, use param
* Use GVAR and EGVAR when appropriate
* Prefix all stats except the base class
* Fix Merge
* Fix aspect ratio scaling of stats panel
* Minor fixes
2018-02-15 16:03:22 +00:00
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/*
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* Author: Alganthe
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* Handles the stats control group
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Current panel control <CONTROL>
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* 2: Current panel selection <SCALAR>
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* 3: Item config entry <CONFIG>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control", "_curSel", "_itemCfg"];
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private _statsBoxCtrl = _display displayCtrl IDC_statsBox;
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private _statsPreviousPageCtrl = _display displayCtrl IDC_statsPreviousPage;
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private _statsNextPageCtrl = _display displayCtrl IDC_statsNextPage;
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private _statsCurrentPageCtrl = _display displayCtrl IDC_statsCurrentPage;
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private _hideUnusedFnc = {
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params ["_numbers"];
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{
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private _statsTitleCtrl = _display displayCtrl (5101 + ((_x - 1) * 4));
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private _statsTitleIDC = ctrlIDC _statsTitleCtrl;
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private _statsBackgroundCtrl = _display displayCtrl (_statsTitleIDC + 1);
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private _statsBarCtrl = _display displayCtrl (_statsTitleIDC + 2);
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private _statsTextCtrl = _display displayCtrl (_statsTitleIDC + 3);
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{
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_x ctrlSetFade 1;
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_x ctrlCommit 0;
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} forEach [
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_statsTitleCtrl,
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_statsBackgroundCtrl,
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_statsBarCtrl,
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_statsTextCtrl
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];
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} forEach _numbers;
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};
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if !(isNil "_itemCfg") then {
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private _handleStatsFnc = {
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params ["_statsIndex", "_leftPanel"];
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// Get the proper list and page
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if (_leftPanel) then {
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2018-02-24 05:30:15 +00:00
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[true, (GVAR(statsListLeftPanel)) select _statsIndex, GVAR(statsPagesLeft) select _statsIndex]
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Add ACE Arsenal stats (#6110)
* Add test class
* Add stats mockup
* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats
* Finish mockup, add basic hide/show logic
* Add base for stats
* Use CBA EHs for stats to allow 3rd party mods of it
* Add handleStats and most of the UI behaviors for stats
* Continue work on stats
* Add container stats
* Add page support for stats
* Add text for the ROF stat
* Add accuracy in MOA for the accuracy stat
* Change accuracy shown number to 1 decimal instead of 2
* Add MIL in the dispersion stat text
* Change stats layout, remove dummy text strings
* Add some AB stats
* Remove last test string
* Replace configExtremes by normal lookup where it's relevant
* Add "undefined value" string when AB stat isn't present
Mostly for laucnhers
* Fix typo in preInit
* Change drag model stat to ballistic coef
* Fix issue with unused stats, change text to white when bar is present
* Rewrite some part of handleStats
Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me
* Re-add _hideUnusedFnc, handle empty stats arrays
* Pass args to stat conditions, add test condition stat
* Add hearing related stats
* Remove the padding between stats and the stat bar / text
* Add strings for stats
* Change stats window to fit baer's suggestion
* Algin the close stats button, add missing strings
* Finish code review
* Add missing newline
* Remove duplicate strings
* Add explosive range stat
* Use proper string for the explo range stat
* Fix capitalization for ctrlParent
* Fix conditional stats blocking other stats
* Add better integration for ballistics, hearing and explosive stats
* Replace the private array in handleStat by params
* Add backblast stats
* Add backblast stat strings
* Add flashlight map color and g-force reduction stats
* Shorten preInit
* Change stats close button to fit arsenal design
* Improve stats page indicator look
* Rework how stats are stored and retrieved
* Remove args config entry, add priority entry, add vanilla weapon stats
* Add vanilla container stats
* Remove some lines in preInit
* Add ballistics stats
* Add hearing stats
* Remove uneeded config entries
* Add explosive range stat
* Add backblast stats
* Add spaces after semicolons in statements
To make JJ happy because I don't care.
* Add flashlights map color stat
* Add gforce reduction stat
FINALLY FUCKING DONE
* Fix headers for the new stats funcs
* Add add / remove stat API
* Fix typo in removeStat header
* Remove uneeded inline func
* Clean up add / remove stat
* Move all CfgACEArsenalStats entries to their own file
* Replace STR_ACE_Ballistics_statAmmo by a BI string
* Add script profiler related macro and code
* Use the highest ballistic coef instead of first one defined
* Add support for future ammo displayname
* Add ACE_standardAtmosphere for ballistic coef
* Add mag muzzle velocity stat
* Add weapon muzzle velocity stat
* Add comment explaining the ENABLE_PERF_PROFILING macro
* Change cfgACEArsenalStats to ACE_Arsenal_Stats
* Make JJ less pissy about spaces around =
* Fix indentation in weaponMuzzleVelocity, use param
* Use GVAR and EGVAR when appropriate
* Prefix all stats except the base class
* Fix Merge
* Fix aspect ratio scaling of stats panel
* Minor fixes
2018-02-15 16:03:22 +00:00
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} else {
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2018-02-24 05:30:15 +00:00
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[false, (GVAR(statsListRightPanel)) select _statsIndex, GVAR(statsPagesRight) select _statsIndex]
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Add ACE Arsenal stats (#6110)
* Add test class
* Add stats mockup
* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats
* Finish mockup, add basic hide/show logic
* Add base for stats
* Use CBA EHs for stats to allow 3rd party mods of it
* Add handleStats and most of the UI behaviors for stats
* Continue work on stats
* Add container stats
* Add page support for stats
* Add text for the ROF stat
* Add accuracy in MOA for the accuracy stat
* Change accuracy shown number to 1 decimal instead of 2
* Add MIL in the dispersion stat text
* Change stats layout, remove dummy text strings
* Add some AB stats
* Remove last test string
* Replace configExtremes by normal lookup where it's relevant
* Add "undefined value" string when AB stat isn't present
Mostly for laucnhers
* Fix typo in preInit
* Change drag model stat to ballistic coef
* Fix issue with unused stats, change text to white when bar is present
* Rewrite some part of handleStats
Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me
* Re-add _hideUnusedFnc, handle empty stats arrays
* Pass args to stat conditions, add test condition stat
* Add hearing related stats
* Remove the padding between stats and the stat bar / text
* Add strings for stats
* Change stats window to fit baer's suggestion
* Algin the close stats button, add missing strings
* Finish code review
* Add missing newline
* Remove duplicate strings
* Add explosive range stat
* Use proper string for the explo range stat
* Fix capitalization for ctrlParent
* Fix conditional stats blocking other stats
* Add better integration for ballistics, hearing and explosive stats
* Replace the private array in handleStat by params
* Add backblast stats
* Add backblast stat strings
* Add flashlight map color and g-force reduction stats
* Shorten preInit
* Change stats close button to fit arsenal design
* Improve stats page indicator look
* Rework how stats are stored and retrieved
* Remove args config entry, add priority entry, add vanilla weapon stats
* Add vanilla container stats
* Remove some lines in preInit
* Add ballistics stats
* Add hearing stats
* Remove uneeded config entries
* Add explosive range stat
* Add backblast stats
* Add spaces after semicolons in statements
To make JJ happy because I don't care.
* Add flashlights map color stat
* Add gforce reduction stat
FINALLY FUCKING DONE
* Fix headers for the new stats funcs
* Add add / remove stat API
* Fix typo in removeStat header
* Remove uneeded inline func
* Clean up add / remove stat
* Move all CfgACEArsenalStats entries to their own file
* Replace STR_ACE_Ballistics_statAmmo by a BI string
* Add script profiler related macro and code
* Use the highest ballistic coef instead of first one defined
* Add support for future ammo displayname
* Add ACE_standardAtmosphere for ballistic coef
* Add mag muzzle velocity stat
* Add weapon muzzle velocity stat
* Add comment explaining the ENABLE_PERF_PROFILING macro
* Change cfgACEArsenalStats to ACE_Arsenal_Stats
* Make JJ less pissy about spaces around =
* Fix indentation in weaponMuzzleVelocity, use param
* Use GVAR and EGVAR when appropriate
* Prefix all stats except the base class
* Fix Merge
* Fix aspect ratio scaling of stats panel
* Minor fixes
2018-02-15 16:03:22 +00:00
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} params ["_isLeftPanel", "_statsArray", "_currentPage"];
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private _statsList = _statsArray select _currentPage;
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private _statsCount = 0;
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// Handle titles, bars and text
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_statsList = _statsList select [0, 5];
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if !(_statsList isEqualTo []) then {
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{
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_x params ["_ID", "_configEntry", "_title", "_bools", "_statements"];
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_bools params ["_showBar", "_showText"];
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_statements params [["_barStatement", {}, [{}]], ["_textStatement", {}, [{}]], ["_condition", {true}, [{}]]];
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private _statsTitleCtrl = _display displayCtrl (5101 + _forEachIndex * 4);
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private _statsTitleIDC = ctrlIDC _statsTitleCtrl;
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private _statsBackgroundCtrl = _display displayCtrl (_statsTitleIDC + 1);
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private _statsBarCtrl = _display displayCtrl (_statsTitleIDC + 2);
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private _statsTextCtrl = _display displayCtrl (_statsTitleIDC + 3);
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_statsCount = _statsCount + 1;
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_statsTitleCtrl ctrlSetText _title;
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_statsTitleCtrl ctrlSetFade 0;
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// Handle bars
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if (_showBar) then {
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_statsBarCtrl progressSetPosition ([_configEntry, _itemCfg] call _barStatement);
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_statsBackgroundCtrl ctrlSetFade 0;
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_statsBarCtrl ctrlSetFade 0;
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} else {
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_statsBackgroundCtrl ctrlSetFade 1;
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_statsBarCtrl ctrlSetFade 1;
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};
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// Handle text entries
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if (_showText) then {
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private _textStatementResult = [_configEntry, _itemCfg] call _textStatement;
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if (_textStatementResult isEqualtype "") then {
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_statsTextCtrl ctrlSetText _textStatementResult;
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} else {
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_statsTextCtrl ctrlSetText (str _textStatementResult);
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};
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_statsTextCtrl ctrlSetTextColor ([[1,1,1,1], [0,0,0,1]] select (_showBar));
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_statsTextCtrl ctrlSetFade 0;
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} else {
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_statsTextCtrl ctrlSetFade 1;
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};
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{
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_x ctrlCommit 0;
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} forEach [
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_statsTitleCtrl,
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_statsBackgroundCtrl,
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_statsBarCtrl,
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_statsTextCtrl
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];
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} forEach (_statsList select {
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_x params ["_ID","_configEntry", "_title", "_bools", "_statements"];
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_statements params [["_barStatement", {}, [{}]], ["_textStatement", {}, [{}]], ["_condition", {true}, [{}]]];
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([_configEntry, _itemCfg] call _condition)
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});
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};
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// Resize the window
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2018-03-03 17:33:29 +00:00
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[[1, 2, 3, 4, 5] select [_statsCount, 5]] call _hideUnusedFnc;
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_statsBoxCtrl ctrlSetPosition [
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(0.5 - WIDTH_TOTAL / 2) + WIDTH_GAP,
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safezoneY + 1.8 * GRID_H,
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47 * GRID_W,
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([11, (10 * _statsCount) + 5] select (_statsCount > 0)) * GRID_H
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];
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_statsBoxCtrl ctrlCommit 0;
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Add ACE Arsenal stats (#6110)
* Add test class
* Add stats mockup
* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats
* Finish mockup, add basic hide/show logic
* Add base for stats
* Use CBA EHs for stats to allow 3rd party mods of it
* Add handleStats and most of the UI behaviors for stats
* Continue work on stats
* Add container stats
* Add page support for stats
* Add text for the ROF stat
* Add accuracy in MOA for the accuracy stat
* Change accuracy shown number to 1 decimal instead of 2
* Add MIL in the dispersion stat text
* Change stats layout, remove dummy text strings
* Add some AB stats
* Remove last test string
* Replace configExtremes by normal lookup where it's relevant
* Add "undefined value" string when AB stat isn't present
Mostly for laucnhers
* Fix typo in preInit
* Change drag model stat to ballistic coef
* Fix issue with unused stats, change text to white when bar is present
* Rewrite some part of handleStats
Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me
* Re-add _hideUnusedFnc, handle empty stats arrays
* Pass args to stat conditions, add test condition stat
* Add hearing related stats
* Remove the padding between stats and the stat bar / text
* Add strings for stats
* Change stats window to fit baer's suggestion
* Algin the close stats button, add missing strings
* Finish code review
* Add missing newline
* Remove duplicate strings
* Add explosive range stat
* Use proper string for the explo range stat
* Fix capitalization for ctrlParent
* Fix conditional stats blocking other stats
* Add better integration for ballistics, hearing and explosive stats
* Replace the private array in handleStat by params
* Add backblast stats
* Add backblast stat strings
* Add flashlight map color and g-force reduction stats
* Shorten preInit
* Change stats close button to fit arsenal design
* Improve stats page indicator look
* Rework how stats are stored and retrieved
* Remove args config entry, add priority entry, add vanilla weapon stats
* Add vanilla container stats
* Remove some lines in preInit
* Add ballistics stats
* Add hearing stats
* Remove uneeded config entries
* Add explosive range stat
* Add backblast stats
* Add spaces after semicolons in statements
To make JJ happy because I don't care.
* Add flashlights map color stat
* Add gforce reduction stat
FINALLY FUCKING DONE
* Fix headers for the new stats funcs
* Add add / remove stat API
* Fix typo in removeStat header
* Remove uneeded inline func
* Clean up add / remove stat
* Move all CfgACEArsenalStats entries to their own file
* Replace STR_ACE_Ballistics_statAmmo by a BI string
* Add script profiler related macro and code
* Use the highest ballistic coef instead of first one defined
* Add support for future ammo displayname
* Add ACE_standardAtmosphere for ballistic coef
* Add mag muzzle velocity stat
* Add weapon muzzle velocity stat
* Add comment explaining the ENABLE_PERF_PROFILING macro
* Change cfgACEArsenalStats to ACE_Arsenal_Stats
* Make JJ less pissy about spaces around =
* Fix indentation in weaponMuzzleVelocity, use param
* Use GVAR and EGVAR when appropriate
* Prefix all stats except the base class
* Fix Merge
* Fix aspect ratio scaling of stats panel
* Minor fixes
2018-02-15 16:03:22 +00:00
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GVAR(statsInfo) = [_isLeftPanel, _statsIndex, _control, _curSel, _itemCfg];
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// Toggle page buttons
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_statsPreviousPageCtrl ctrlEnable !(_currentPage == 0);
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_statsNextPageCtrl ctrlEnable !(_currentPage + 1 >= count _statsArray);
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_statsCurrentPageCtrl ctrlSetText ([localize LSTRING(page), str (_currentPage + 1)] joinString " ");
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{
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_x ctrlSetFade 0;
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_x ctrlCommit 0;
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} forEach [
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_statsPreviousPageCtrl,
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_statsNextPageCtrl,
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_statsCurrentPageCtrl
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];
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};
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if (ctrlIDC _control == IDC_leftTabContent) then {
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2018-03-03 17:34:24 +00:00
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if ([IDC_buttonFace, IDC_buttonVoice, IDC_buttonInsigna] find GVAR(currentLeftPanel) > -1) then {
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[[1, 2, 3, 4, 5]] call _hideUnusedFnc;
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_statsBoxCtrl ctrlSetPosition [
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(0.5 - WIDTH_TOTAL / 2) + WIDTH_GAP,
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safezoneY + 1.8 * GRID_H,
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47 * GRID_W,
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11 * GRID_H
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];
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_statsBoxCtrl ctrlCommit 0;
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{
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_x ctrlSetFade 1;
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_x ctrlCommit 0;
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} forEach [
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_statsPreviousPageCtrl,
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_statsNextPageCtrl,
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_statsCurrentPageCtrl
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];
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} else {
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[[
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IDC_buttonPrimaryWeapon,
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IDC_buttonHandgun,
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IDC_buttonSecondaryWeapon,
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IDC_buttonUniform,
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IDC_buttonVest,
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IDC_buttonBackpack,
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IDC_buttonHeadgear,
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IDC_buttonGoggles,
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IDC_buttonNVG,
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IDC_buttonBinoculars,
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IDC_buttonMap,
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IDC_buttonGPS,
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IDC_buttonRadio,
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IDC_buttonCompass,
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IDC_buttonWatch
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] find GVAR(currentLeftPanel), true] call _handleStatsFnc;
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Add ACE Arsenal stats (#6110)
* Add test class
* Add stats mockup
* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats
* Finish mockup, add basic hide/show logic
* Add base for stats
* Use CBA EHs for stats to allow 3rd party mods of it
* Add handleStats and most of the UI behaviors for stats
* Continue work on stats
* Add container stats
* Add page support for stats
* Add text for the ROF stat
* Add accuracy in MOA for the accuracy stat
* Change accuracy shown number to 1 decimal instead of 2
* Add MIL in the dispersion stat text
* Change stats layout, remove dummy text strings
* Add some AB stats
* Remove last test string
* Replace configExtremes by normal lookup where it's relevant
* Add "undefined value" string when AB stat isn't present
Mostly for laucnhers
* Fix typo in preInit
* Change drag model stat to ballistic coef
* Fix issue with unused stats, change text to white when bar is present
* Rewrite some part of handleStats
Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me
* Re-add _hideUnusedFnc, handle empty stats arrays
* Pass args to stat conditions, add test condition stat
* Add hearing related stats
* Remove the padding between stats and the stat bar / text
* Add strings for stats
* Change stats window to fit baer's suggestion
* Algin the close stats button, add missing strings
* Finish code review
* Add missing newline
* Remove duplicate strings
* Add explosive range stat
* Use proper string for the explo range stat
* Fix capitalization for ctrlParent
* Fix conditional stats blocking other stats
* Add better integration for ballistics, hearing and explosive stats
* Replace the private array in handleStat by params
* Add backblast stats
* Add backblast stat strings
* Add flashlight map color and g-force reduction stats
* Shorten preInit
* Change stats close button to fit arsenal design
* Improve stats page indicator look
* Rework how stats are stored and retrieved
* Remove args config entry, add priority entry, add vanilla weapon stats
* Add vanilla container stats
* Remove some lines in preInit
* Add ballistics stats
* Add hearing stats
* Remove uneeded config entries
* Add explosive range stat
* Add backblast stats
* Add spaces after semicolons in statements
To make JJ happy because I don't care.
* Add flashlights map color stat
* Add gforce reduction stat
FINALLY FUCKING DONE
* Fix headers for the new stats funcs
* Add add / remove stat API
* Fix typo in removeStat header
* Remove uneeded inline func
* Clean up add / remove stat
* Move all CfgACEArsenalStats entries to their own file
* Replace STR_ACE_Ballistics_statAmmo by a BI string
* Add script profiler related macro and code
* Use the highest ballistic coef instead of first one defined
* Add support for future ammo displayname
* Add ACE_standardAtmosphere for ballistic coef
* Add mag muzzle velocity stat
* Add weapon muzzle velocity stat
* Add comment explaining the ENABLE_PERF_PROFILING macro
* Change cfgACEArsenalStats to ACE_Arsenal_Stats
* Make JJ less pissy about spaces around =
* Fix indentation in weaponMuzzleVelocity, use param
* Use GVAR and EGVAR when appropriate
* Prefix all stats except the base class
* Fix Merge
* Fix aspect ratio scaling of stats panel
* Minor fixes
2018-02-15 16:03:22 +00:00
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};
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} else {
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switch (GVAR(currentRightPanel)) do {
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case IDC_buttonOptic: {
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[0, false] call _handleStatsFnc;
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};
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case IDC_buttonItemAcc: {
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[1, false] call _handleStatsFnc;
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};
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case IDC_buttonMuzzle: {
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[2, false] call _handleStatsFnc;
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};
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case IDC_buttonBipod: {
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[3, false] call _handleStatsFnc;
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};
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case IDC_buttonCurrentMag;
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case IDC_buttonCurrentMag2;
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case IDC_buttonMag;
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case IDC_buttonMagALL: {
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[4, false] call _handleStatsFnc;
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};
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case IDC_buttonThrow: {
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[5, false] call _handleStatsFnc;
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};
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case IDC_buttonPut: {
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[6, false] call _handleStatsFnc;
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};
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case IDC_buttonMisc: {
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[7, false] call _handleStatsFnc;
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};
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};
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};
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} else {
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[[1, 2, 3, 4, 5]] call _hideUnusedFnc;
|
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|
_statsBoxCtrl ctrlSetPosition [
|
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|
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(0.5 - WIDTH_TOTAL / 2) + WIDTH_GAP,
|
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safezoneY + 1.8 * GRID_H,
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47 * GRID_W,
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11 * GRID_H
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];
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_statsBoxCtrl ctrlCommit 0;
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{
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_x ctrlSetFade 1;
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_x ctrlCommit 0;
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} forEach [
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_statsPreviousPageCtrl,
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_statsNextPageCtrl,
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_statsCurrentPageCtrl
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];
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};
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