ACE3/addons/medical_statemachine/functions/fnc_conditionExecutionDeath.sqf

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Condition for an execution caused death (fatal injury received in cardiac arrest).
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
2019-03-30 16:07:54 +00:00
* Example:
* [player] call ace_medical_statemachine_fnc_conditionExecutionDeath
*
* Public: No
*/
params ["_unit"];
(if (isPlayer _unit) then {
GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_NEVER
} else {
GVAR(fatalInjuriesAI) != FATAL_INJURIES_NEVER
})
&& {!(_unit getVariable [QEGVAR(medical,deathBlocked), false])}