2015-03-12 20:16:49 +00:00
|
|
|
/*
|
|
|
|
* Author: Glowbal
|
|
|
|
* makes the calling unit start carrying the specified unit
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: The caller <OBJECT>
|
|
|
|
* 1: The target <OBJECT>
|
|
|
|
* 2: Carry object. True is carry, false is dragging <BOOL>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* NONE
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
private ["_caller", "_target", "_positionUnit", "_carry"];
|
|
|
|
_caller = _this select 0;
|
|
|
|
_target = _this select 1;
|
|
|
|
_carry = _this select 2;
|
|
|
|
|
|
|
|
if (!(_target isKindOf "CaManBase") || !(_caller isKindOf "CaManBase")) exitwith{ };
|
|
|
|
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
|
|
|
|
if (!([_caller] call EFUNC(common,canInteract)) || {_caller == _target} || {(([_target] call EFUNC(common,isAwake)))}) exitwith {};
|
|
|
|
|
|
|
|
_caller action ["WeaponOnBack", _caller];
|
|
|
|
if (!alive _target) exitwith {
|
2015-03-14 08:37:19 +00:00
|
|
|
if (GVAR(allowDeadBodyMovement)) then {
|
2015-03-12 20:16:49 +00:00
|
|
|
[{
|
|
|
|
_this call FUNC(actionCarryUnit);
|
2015-03-14 08:48:16 +00:00
|
|
|
}, [_caller, ([_target,_caller] call FUNC(copyDeadBody)), _carry], 0.25, 0.25] call EFUNC(common,waitAndExecute);
|
2015-03-12 20:16:49 +00:00
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
if !([_caller,_target] call EFUNC(common,carryObj)) exitwith {};
|
|
|
|
|
|
|
|
if (primaryWeapon _caller == "") then {
|
|
|
|
_caller addWeapon "ACE_FakePrimaryWeapon";
|
|
|
|
};
|
|
|
|
_caller selectWeapon (primaryWeapon _caller);
|
|
|
|
|
|
|
|
if (_carry) then {
|
|
|
|
_target attachTo [_caller, [0.1, -0.1, -1.25], "LeftShoulder"];
|
|
|
|
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
|
|
|
|
[_caller, "acinpercmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
|
|
|
|
} else {
|
|
|
|
_target attachTo [_caller, [0.125, 1.007, 0]];
|
|
|
|
_target setDir (getDir _target + 180) % 360;
|
|
|
|
_target setPos ((getPos _target) vectorAdd ((vectorDir _caller) vectorMultiply 1.5));
|
|
|
|
};
|
|
|
|
|
|
|
|
[
|
|
|
|
2,
|
|
|
|
[_caller, _target, _carry],
|
|
|
|
{
|
|
|
|
private ["_caller","_target"];
|
|
|
|
_caller = _this select 0;
|
|
|
|
_target = _this select 1;
|
|
|
|
_carry = _this select 2;
|
|
|
|
|
|
|
|
_target setvariable [QGVAR(beingCarried), _caller, true];
|
|
|
|
_caller setvariable [QGVAR(carrying), _target, true];
|
|
|
|
_caller setvariable [QGVAR(isCarrying), if (_carry) then {1} else {0}, true];
|
|
|
|
|
|
|
|
// Removing any old drop scroll wheel actions
|
|
|
|
// TODO Do we still want scroll wheel actions?
|
|
|
|
if (!isnil QGVAR(DROP_ADDACTION)) then {
|
|
|
|
_caller removeAction GVAR(DROP_ADDACTION);
|
|
|
|
GVAR(DROP_ADDACTION) = nil;
|
|
|
|
};
|
|
|
|
// Adding the drop scroll wheel action.
|
|
|
|
GVAR(DROP_ADDACTION) = _caller addAction [format["Drop %1",[_target] call EFUNC(common,getName)], {[_this select 1, _this select 2] call FUNC(actionDropUnit);}];
|
|
|
|
|
|
|
|
[_target, true] call EFUNC(common,disableAI);
|
|
|
|
},
|
|
|
|
{
|
|
|
|
[(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj);
|
|
|
|
// TODO reset animations..
|
|
|
|
},
|
|
|
|
if (_carry) then {localize "STR_ACE_MEDICAL_ACTION_CARRY"} else {localize "STR_ACE_MEDICAL_ACTION_DRAG"},
|
|
|
|
{true}
|
|
|
|
] call EFUNC(common,progressBar);
|