2015-02-08 12:06:44 +00:00
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/*
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* Author: Glowbal
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* Enabled the vitals loop for a unit.
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2015-02-08 09:01:32 +00:00
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*
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2015-02-08 12:06:44 +00:00
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: Yes
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2015-02-08 09:01:32 +00:00
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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2015-03-08 16:50:06 +00:00
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_force = if (count _this > 1) then {_this select 1} else {false};
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2015-02-08 09:01:32 +00:00
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2015-03-08 16:50:06 +00:00
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if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
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if ((_unit getvariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitwith{};
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if !(local _unit) exitwith {
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[[_unit, _force], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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2015-03-05 17:42:08 +00:00
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};
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2015-03-08 16:50:06 +00:00
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_unit setvariable [QGVAR(addedToUnitLoop), true, true];
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2015-03-07 12:06:50 +00:00
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if (isNil QGVAR(InjuredCollection)) then {
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GVAR(InjuredCollection) = [];
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2015-03-05 17:42:08 +00:00
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};
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2015-03-07 12:06:50 +00:00
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GVAR(InjuredCollection) pushback _unit;
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2015-02-08 09:01:32 +00:00
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2015-02-28 18:28:05 +00:00
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[{
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private "_unit";
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_unit = (_this select 0) select 0;
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2015-02-08 10:34:20 +00:00
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if (!alive _unit || !local _unit) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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2015-03-08 12:56:24 +00:00
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if (!local _unit) then {
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if (GVAR(level) >= 2) then {
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_unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 0], true];
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_unit setvariable [QGVAR(bloodPressure), _unit getvariable [QGVAR(bloodPressure), [0, 0]], true];
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};
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_unit setvariable [QGVAR(bloodVolume), _unit getvariable [QGVAR(bloodVolume), 0], true];
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};
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GVAR(InjuredCollection) = GVAR(InjuredCollection) - [_unit];
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2015-02-08 10:34:20 +00:00
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} else {
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[_unit] call FUNC(handleUnitVitals);
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private "_pain";
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_pain = _unit getvariable [QGVAR(pain), 0];
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2015-03-08 12:56:24 +00:00
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if (_pain > 0) then {
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if (_pain > 0.7 && {random(1) > 0.6}) then {
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2015-02-08 12:06:44 +00:00
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[_unit] call FUNC(setUnconscious);
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2015-02-08 10:34:20 +00:00
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};
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2015-03-08 14:13:32 +00:00
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2015-03-08 12:56:24 +00:00
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[_unit, _pain] call FUNC(playInjuredSound);
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2015-02-08 10:34:20 +00:00
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};
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};
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2015-02-28 18:28:05 +00:00
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}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
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2015-02-08 09:01:32 +00:00
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};
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