ACE3/addons/respawn/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
["ace_rallypointMoved", FUNC(updateRallypoint)] call CBA_fnc_addEventHandler;
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler; // hide enemy rallypoint markers
[QGVAR(showFriendlyFireMessageEvent), FUNC(showFriendlyFireMessage)] call CBA_fnc_addEventHandler;