ACE3/addons/trenches/functions/fnc_handlePlayerChanged.sqf

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/*
* Author: commy2
* Handle player changes.
*
* Arguments:
* 0: New Player Unit <OBJECT>
* 1: Old Player Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_newPlayer", "_oldPlayer"];
if (_newPlayer getVariable [QGVAR(isDigging), false]) then {
[_newPlayer] call FUNC(digCancel);
};
if (_oldPlayer getVariable [QGVAR(isDigging), false]) then {
[_oldPlayer] call FUNC(digCancel);
};