2015-08-11 17:49:39 +00:00
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/*
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* Author: voiper
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* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 3: Parameters <ARRAY>
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*
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* Return value:
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* None
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*
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* Example:
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* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle", "_player", "_parameters"];
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_actions = [];
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_flashlights = [_player] call FUNC(getUnitFlashlights);
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//add all carried flashlight menus and on/off submenu actions
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{
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2015-10-14 17:56:54 +00:00
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private ["_cfg", "_displayName"," _icon", "_children", "_parentAction"];
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_cfg = (configFile >> "CfgWeapons" >> _x);
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_displayName = getText (_cfg >> "displayName");
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_icon = getText (_cfg >> "picture");
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2015-08-11 17:49:39 +00:00
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_children = {
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2015-10-14 17:56:54 +00:00
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private ["_onAction", "_offAction"];
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2015-08-11 17:49:39 +00:00
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params ["_vehicle", "_player", "_flashlight"];
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_onAction = [
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(_flashlight + "_On"),
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"On",
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"",
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{[_this select 2] call FUNC(switchFlashlight)},
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{GVAR(flashlightInUse) != (_this select 2)},
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{},
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_flashlight
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] call EFUNC(interact_menu,createAction);
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_offAction = [
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(_flashlight + "_Off"),
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"Off",
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"",
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{[""] call FUNC(switchFlashlight)},
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{GVAR(flashlightInUse) == (_this select 2)},
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{},
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_flashlight
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] call EFUNC(interact_menu,createAction);
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2015-10-14 17:56:54 +00:00
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[[_onAction, [], _player], [_offAction, [], _player]]
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2015-08-11 17:49:39 +00:00
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};
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_parentAction = [_x, _displayName, _icon, {true}, {true}, _children, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_parentAction, [], _player];
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} forEach _flashlights;
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2015-10-14 17:56:54 +00:00
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_actions
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