ACE3/addons/noidle/CfgMoves.hpp

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class CfgMovesBasic {
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class StandBase;
};
class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
// rifle
class AmovPercMstpSlowWrflDnon: StandBase {
variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01", 0.5, "AidlPercMstpSlowWrflDnon_G02", 0.125, "AidlPercMstpSlowWrflDnon_G03", 0.125, "AidlPercMstpSlowWrflDnon_G04", 0.125, "AidlPercMstpSlowWrflDnon_G05", 0.125*/};
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};
class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon {
variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01", 0.25, "AidlPknlMstpSlowWrflDnon_G02", 0.25, "AidlPknlMstpSlowWrflDnon_G03", 0.25*/};
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};
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// pistol
class AmovPercMstpSrasWpstDnon;
class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon {
variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01", 0.333, "AidlPercMstpSlowWpstDnon_G02", 0.333, "AidlPercMstpSlowWpstDnon_G03", 0.334*/};
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};
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class AmovPknlMstpSrasWpstDnon;
class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon {
variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03", 0.333, "AidlPknlMstpSlowWpstDnon_G02", 0.333, "AidlPknlMstpSlowWpstDnon_G01", 0.334*/};
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};
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// none
class AmovPercMstpSnonWnonDnon: StandBase {
variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01", 0.16, "AidlPercMstpSnonWnonDnon_G02", 0.16, "AidlPercMstpSnonWnonDnon_G03", 0.16, "AidlPercMstpSnonWnonDnon_G04", 0.16, "AidlPercMstpSnonWnonDnon_G05", 0.16, "AidlPercMstpSnonWnonDnon_G06", 0.16*/};
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};
class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon {
variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01", 0.33, "AidlPknlMstpSnonWnonDnon_G02", 0.33, "AidlPknlMstpSnonWnonDnon_G03", 0.33*/};
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};
};
};