ACE3/addons/rearm/functions/fnc_pickUpAmmo.sqf

32 lines
913 B
Plaintext
Raw Normal View History

2015-08-15 16:43:13 +00:00
/*
* Author: GitHawk
* Starts progress bar for picking up a specific kind of magazine from the ground.
2015-08-15 16:43:13 +00:00
*
* Arguments:
* 0: Ammo Dummy <OBJECT>
* 1: Unit <OBJECT>
2015-08-15 16:43:13 +00:00
*
* Return Value:
* None
*
* Example:
* [target, player] call ace_rearm_fnc_pickUpAmmo
2015-08-15 16:43:13 +00:00
*
* Public: No
*/
#include "script_component.hpp"
private ["_magazineClass"];
2016-02-01 19:05:53 +00:00
params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
_dummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _dummy) exitWith {};
2015-08-15 16:43:13 +00:00
//_target attachTo [_unit, [0,0.7,0], "pelvis"];
_target attachTo [_unit, [0,1,0], "pelvis"];
{
[[_target, [[-1,0,0],[0,0,1]]], QFUNC(makeDummy), _x] call EFUNC(common,execRemoteFnc);
} count (position _unit nearObjects ["CAManBase", 100]);
_unit setVariable [QGVAR(dummy), _target];
//_unit setVariable [QEGVAR(dragging,isCarrying), true, true]; // breaks things, since it hides interact menu on _target