2016-06-13 15:00:56 +00:00
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#include "script_component.hpp"
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ADDON = false;
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2016-12-10 03:03:52 +00:00
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PREP_RECOMPILE_START;
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2016-06-13 15:00:56 +00:00
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#include "XEH_PREP.hpp"
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2016-12-10 03:03:52 +00:00
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PREP_RECOMPILE_END;
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2016-06-13 15:00:56 +00:00
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2019-03-24 05:37:39 +00:00
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#include "initSettings.sqf"
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2016-09-29 14:00:19 +00:00
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// config to determine animation acceleration coefficient
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// adjusting these is trail and error
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// if the animation is cut of ingame, increase these values
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// if the unit idles too much, decrease them
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GVAR(animDurations) = [] call CBA_fnc_createNamespace;
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{
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GVAR(animDurations) setVariable _x;
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} forEach [
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2016-09-29 16:12:51 +00:00
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["AinvPknlMstpSlayWnonDnon_medic", 7.5],
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["AinvPpneMstpSlayWnonDnon_medic", 7],
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["AinvPknlMstpSlayWrflDnon_medic", 7],
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["AinvPpneMstpSlayWrflDnon_medic", 9.5],
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["AinvPknlMstpSlayWlnrDnon_medic", 9],
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["AinvPknlMstpSlayWpstDnon_medic", 9.5],
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["AinvPpneMstpSlayWpstDnon_medic", 10],
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2016-09-29 14:00:19 +00:00
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["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
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["AinvPknlMstpSlayWrflDnon_medicOther", 7],
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["AinvPpneMstpSlayWrflDnon_medicOther", 9],
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2016-09-29 16:12:51 +00:00
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["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
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2016-09-29 14:00:19 +00:00
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["AinvPknlMstpSlayWpstDnon_medicOther", 10],
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2016-09-29 16:45:18 +00:00
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["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
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2019-08-06 13:10:33 +00:00
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["AinvPknlMstpSnonWnonDnon_medic1", 10],
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["AinvPknlMstpSnonWnonDr_medic0", 12]
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2016-09-29 14:00:19 +00:00
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];
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2019-06-12 01:02:40 +00:00
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// class names of medical facilities (config case)
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GVAR(facilityClasses) = [];
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{
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{
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private _name = configName (configFile >> "CfgVehicles" >> _x);
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if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; };
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} forEach getArray _x;
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} forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"];
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2019-06-03 15:31:46 +00:00
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2016-06-13 15:00:56 +00:00
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ADDON = true;
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