2015-05-09 02:47:15 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
|
|
|
* Checks if the player can join a team
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Player <OBJECT>
|
|
|
|
* 1: Target <OBJECT>
|
|
|
|
*
|
|
|
|
* Return value:
|
|
|
|
* Able to join a team <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* _bool = [player, target] call ace_interaction_fnc_canJoinTeam
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
2015-04-26 18:57:55 +00:00
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
private ["_unit", "_target"];
|
|
|
|
|
|
|
|
_unit = _this select 0;
|
|
|
|
_target = _this select 1;
|
|
|
|
|
|
|
|
alive _target
|
|
|
|
&& {!(_target getVariable ["ACE_isUnconscious", false])}
|
|
|
|
&& {!([_target] call EFUNC(common,isPlayer))}
|
|
|
|
&& {_target in units group _unit}
|