ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_fireSmokeLauncher.sqf

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// by commy2
private ["_vehicle", "_turret", "_weapons"];
_vehicle = _this select 0;
_turret = [typeOf _vehicle] call AGM_Core_fnc_getTurretCommander;
_weapons = _vehicle weaponsTurret _turret;
if (
count _weapons > 1
|| {count _weapons > 0 && {!(_weapons select 0 in ["SmokeLauncher", "BWA3_SmokeLauncher"])}} // @todo somebody might use custom smoke launcher weapons aswell, maybe ...
) then {
//This doesn't work reliably for vehilces with additional weapons for the commander. Select smoke launcher instead.
private "_index";
// avoid infinite loop
if !("SmokeLauncher" in _weapons) exitWith {};
_index = 0;
while {
_vehicle currentWeaponTurret _turret != "SmokeLauncher"
} do {
[commander _vehicle, _vehicle, _index] call AGM_WeaponSelect_fnc_selectWeaponVehicle;
_index = _index + 1;
};
} else {
// fire away!
private "_logic";
_logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
_logic action ["useWeapon", _vehicle, commander _vehicle, 0];
deleteVehicle _logic;
};