ACE3/addons/explosives/functions/fnc_addExplosiveActions.sqf

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/*
* Author: Garth 'L-H' de Wet and CAA-Picard
*
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Actions
*
* Public: No
*/
#include "script_component.hpp"
private ["_mags", "_item", "_index", "_children"];
EXPLODE_1_PVT(_this,_unit);
_mags = magazines _unit;
_list = [];
_itemCount = [];
{
_item = ConfigFile >> "CfgMagazines" >> _x;
if (getNumber(_item >> "ACE_Placeable") == 1) then {
_index = _list find _item;
if (_index != -1) then {
_itemCount set [_index, (_itemCount select _index) + 1];
} else {
_list pushBack _item;
_itemCount pushBack 1;
};
};
} forEach _mags;
_children = [];
{
private "_name";
_name = if(isText(_x >> "displayNameShort") && {getText(_x >> "displayNameShort") != ""}) then
{getText (_x >> "displayNameShort")}else{getText(_x >> "displayName")};
_children pushBack
[
[
format ["Explosive_%1", _forEachIndex],
format [_name + " (%1)", _itemCount select _foreachIndex],
getText(_x >> "picture"),
{(_this select 2) call FUNC(setupExplosive);},
{true},
{},
[_unit, configName _x]
] call EFUNC(interact_menu,createAction),
[],
_unit
];
} foreach _list;
_children