ACE3/extensions/common/p3d/skeleton.cpp

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2016-05-30 16:37:03 +00:00
#include "p3d/model.hpp"
#include <sstream>
#include "read_helpers.hpp"
namespace ace {
namespace p3d {
skeleton::skeleton() : size(0) {}
skeleton::skeleton(std::istream & stream_, const uint32_t lod_count) : size(0) {
READ_STRING(name);
if (name.length() > 1) {
READ_BOOL(inherited);
stream_.read((char *)&size, sizeof(uint32_t));
for (int x = 0; x < size; x++) {
std::string _name, _parent;
READ_STRING(_name);
READ_STRING(_parent);
all_bones.push_back(std::make_shared<bone>(_name, _parent));
}
for (auto& tbone : all_bones) {
for (auto& child : all_bones) {
if (child->parent == tbone->name) {
tbone->children.push_back(child->name);
}
}
if (tbone->parent.length() < 1) {
root_bones[tbone->name] = tbone;
}
}
// Skip a byte because!
//stream_.seekg(1, stream_.cur);
LOG(DEBUG) << "Skeleton loaded: " << name;
char junk;
stream_.read((char *)&junk, sizeof(uint8_t));
}
}
skeleton::~skeleton() {}
}
}