ACE3/addons/medical_ui/functions/fnc_initEffects.sqf

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/*
* Author: BaerMitUmlaut
* Initializes visual effects of medical.
*
* Arguments:
* None
*
* Return Value:
* None
*/
#include "script_component.hpp"
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private _fnc_createEffect = {
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params ["_type", "_layer", "_default"];
private _effect = ppEffectCreate [_type, _layer];
_effect ppEffectForceInNVG true;
_effect ppEffectAdjust _default;
_effect ppEffectCommit 0;
_effect
};
// - Unconscious --------------------------------------------------------------
GVAR(ppUnconsciousBlur) = [
"DynamicBlur",
813, // 135xx does not work
[0]
] call _fnc_createEffect;
GVAR(ppUnconsciousBlackout) = [
"ColorCorrections",
13500,
[1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
] call _fnc_createEffect;
// - Pain ---------------------------------------------------------------------
if (GVAR(painEffectType) == 0) then {
GVAR(ppPain) = [
"ColorCorrections",
13502,
[1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
] call _fnc_createEffect;
} else {
GVAR(ppPain) = [
"RadialBlur",
13502,
[0, 0, 0.3, 0.39]
] call _fnc_createEffect;
};
// - Blood volume -------------------------------------------------------------
GVAR(ppBloodVolume) = [
"ColorCorrections",
13503,
[1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0.2, 0.2, 0.2, 0]]
] call _fnc_createEffect;
// - Incapacitation -----------------------------------------------------------
GVAR(ppIncapacitationGlare) = [
"ColorCorrections",
13504,
[1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0]]
] call _fnc_createEffect;
GVAR(ppIncapacitationBlur) = [
"DynamicBlur",
814, // 135xx does not work
[0]
] call _fnc_createEffect;