ACE3/addons/medical/functions/fnc_handleFractures.sqf

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/**
* fn_assignFractures.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn", "_fractures", "_fractureType"];
_unit = _this select 0;
_selectionName = _this select 1;
_amountOfDamage = _this select 2;
_sourceOfDamage = _this select 3;
_typeOfDamage = _this select 4;
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
_fractureType = 1;
if (_amountOfDamage > 0.05) then {
// TODO specify fractures based off typeOfInjury details better.
switch (_typeOfDamage) do {
case "Bullet": {
_fractureType = round(random(2));
};
case "Grenade": {
_fractureType = round(random(2));
if (_fractureType < 1) then {
_fractureType = 1;
};
};
case "Explosive": {
_fractureType = round(random(2));
if (_fractureType < 1) then {
_fractureType = 1;
};
};
case "Shell": {
_fractureType = round(random(2));
if (_fractureType < 1) then {
_fractureType = 1;
};
};
case "Unknown": {
_fractureType = round(random(1));
};
case "VehicleCrash": {
_fractureType = round(random(0));
};
default {
_fractureType = round(random(1));
};
};
private ["_fractures", "_fractureID", "_amountOf"];
_fractures = _unit getvariable[QGVAR(fractures), []];
_fractureID = 1;
_amountOf = count _fractures;
if (_amountOf > 0) then {
_fractureID = (_fractures select (_amountOf - 1) select 0) + 1;
};
_fractures pushback [_fractureID, _fractureType, _bodyPartn, 1 /* percentage treated */];
_unit setvariable [GVAR(fractures), _fractures, true];
};