2015-03-17 14:42:25 +00:00
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/*
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* Author: commy2
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*
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* Check if unit can carry the object. Doesn't check weight.
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*
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* Argument:
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* 0: Unit that should do the carrying (Object)
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* 1: Object to carry (Object)
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*
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* Return value:
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* Can the unit carry the object? (Bool)
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*/
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#include "script_component.hpp"
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private ["_unit", "_target"];
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_unit = _this select 0;
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_target = _this select 1;
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if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// a static weapon has to be empty for dragging
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if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
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2015-04-30 18:44:59 +00:00
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
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