2017-10-11 19:05:54 +00:00
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/*
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* Author: 654wak654
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* Checks if given unit can access the pylon configuration dialog for the given aircraft.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Aircraft <OBJECT>
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*
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* Return Value:
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* Unit can configure the aircraft's pylons <BOOL>
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*
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* Example:
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* [ace_player, cursorObject] call ace_pylons_fnc_canConfigurePylons
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_aircraft"];
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2017-10-25 01:49:51 +00:00
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if (GVAR(requireEngineer) && {!([_unit] call EFUNC(common,isEngineer))}) exitWith {false};
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2017-10-11 19:05:54 +00:00
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if (GVAR(requireToolkit) && {!([_unit, "ToolKit"] call EFUNC(common,hasItem))}) exitWith {false};
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2017-10-26 04:13:44 +00:00
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if ((_unit distanceSqr _aircraft) > GVAR(searchDistanceSqr)) exitWith {false};
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[_unit, _aircraft] call EFUNC(common,canInteractWith)
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