mirror of
https://github.com/acemod/ACE3.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit) );
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};
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};
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class Extended_FiredBis_EventHandlers {
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class CAManBase {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(camShake); _this call FUNC(burstDispersion);};);
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};
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};
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class Tank {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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class Car {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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class Helicopter {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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class Plane {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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class Ship_F {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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class StaticWeapon {
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class ADDON {
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clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
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};
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};
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};
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