ACE3/addons/weather/functions/fnc_serverController.sqf

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/*
* Author: ACE2 Team, esteldunedain
*
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* Calculate the wind and rain evolution on the server. Broadcast the current and next values to the clients
*
* Argument:
* None
*
* Return value:
* None
*/
#include "script_component.hpp"
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private ["_gustCount","_gustDir","_gustSpeed","_gustTime","_gusts","_i","_lastRain","_maxInterval","_rainOverCast","_startDir","_startSpeed","_time","_timeTillGust","_transitionTime"];
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// Rain simulation
if(GVAR(rain_period_count) > GVAR(rain_next_period)) then {
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if(overcast >= 0.7) then {
_lastRain = GVAR(current_rain);
_rainOverCast = ((overcast-0.7)/0.3);
GVAR(rain_next_period) = ceil((1+random(10))/GVAR(overcast_multiplier));
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GVAR(current_rain) = (GVAR(current_rain)+(((GVAR(current_rain)))*((_rainOverCast*(GVAR(overcast_multiplier)))/8)*GVAR(rain_current_range)));
GVAR(current_rain) = (GVAR(current_rain) max 0.01) min 1;
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_transitionTime = (_rainOverCast*5)+(random (_rainOverCast*20))+1;
GVAR(rain_current_range) = -1+(random 2);
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ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
TRACE_4("",_lastRain,_rainOverCast,_transitionTime, overcast);
} else {
GVAR(current_rain) = 0;
_lastRain = GVAR(current_rain);
_rainOverCast = 1;
_transitionTime = (_rainOverCast*5)+(random (_rainOverCast*20))+1;
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ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
TRACE_4("",_lastRain,_rainOverCast,_transitionTime, overcast);
};
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GVAR(rain_period_start_time) = time;
publicVariable "ACE_RAIN_PARAMS";
};
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// Wind simulation
if(GVAR(wind_period_count) > GVAR(wind_next_period)) then {
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_startDir = GVAR(wind_current_dir);
_startSpeed = GVAR(wind_current_speed);
GVAR(wind_current_dir) = (GVAR(wind_current_dir)+(((GVAR(wind_current_dir)))*((overcast*(GVAR(overcast_multiplier)))/8)*GVAR(wind_current_range_dir)));
GVAR(wind_current_speed) = (GVAR(wind_current_speed)+(((GVAR(wind_current_speed)))*(overcast*(GVAR(overcast_multiplier))/12)*GVAR(wind_current_range_speed)));
GVAR(wind_current_speed) = GVAR(wind_current_speed) max 0.01;
if(GVAR(wind_current_dir) < 0) then {
GVAR(wind_current_dir) = GVAR(wind_current_dir)+360;
};
GVAR(wind_current_dir) = GVAR(wind_current_dir) % 360;
GVAR(wind_current_range_speed) = (-1)+(random 2);
GVAR(wind_current_range_dir) = (-1)+(random 2);
GVAR(wind_next_period) = ceil((2+random(5))/(GVAR(overcast_multiplier)));
GVAR(wind_period_count) = 0;
_gustCount = floor(random(GVAR(wind_next_period)*(overcast*((GVAR(overcast_multiplier)^3)))));
_time = GVAR(wind_next_period)*60;
_gusts = [];
if(_gustCount > 0) then {
_maxInterval = _time/_gustCount;
for "_i" from 0 to _gustCount-1 do {
_gustTime = (random (3 min _maxInterval));
_timeTillGust = (_maxInterval*_i)+(random (_maxInterval - _gustTime));
_gustSpeed = (random 1);
_gustDir = (GVAR(wind_current_dir)+(GVAR(wind_current_dir)*(-1+(random 2))))*(overcast*(GVAR(overcast_multiplier)));
_gusts set[(count _gusts), [_timeTillGust, _gustTime, _gustSpeed, _gustDir]];
};
};
GVAR(wind_total_time) = GVAR(wind_total_time) + GVAR(wind_next_period);
ACE_WIND_PARAMS = [_startDir,
GVAR(wind_current_dir),
_startSpeed,
GVAR(wind_current_speed),
_time,
_gusts];
GVAR(wind_period_start_time) = time;
publicVariable "ACE_WIND_PARAMS";
};
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// Sync misc. parameters
ACE_MISC_PARAMS = [lightnings, rainbow, fogParams];
publicVariable "ACE_MISC_PARAMS";
GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
GVAR(wind_period_count) = GVAR(wind_period_count) + 1;