2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-10-27 17:54:58 +00:00
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/*
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* Author: PabstMirror
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* Sets the player's owner id as a variable on his player ojbect.
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* Should be called on all machines (including server)
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* Note: Needs to wait for CBA_clientID to be recieved from server.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_common_fnc_setPlayerOwner
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*
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* Public: No
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*/
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if (missionNameSpace getVariable [QGVAR(setPlayerOwnerRunning), false]) exitWith {};
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GVAR(setPlayerOwnerRunning) = true;
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {
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params ["_dcPlayer"];
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TRACE_1("HandleDisconnect eh",_dcPlayer);
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if (!isNil {_dcPlayer getVariable QGVAR(playerOwner)}) then {
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_dcPlayer setVariable [QGVAR(playerOwner), nil, true];
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};
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}];
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};
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if (hasInterface) then {
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[{
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(!isNil "CBA_clientID") && {CBA_clientID > -1}
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}, {
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TRACE_1("CBA_clientID ready",CBA_clientID);
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["unit", {
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params ["_newUnit", "_oldUnit"];
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TRACE_2("unit changed",_newUnit,_oldUnit);
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if ((_oldUnit getVariable [QGVAR(playerOwner), -1]) == CBA_clientID) then {
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_oldUnit setVariable [QGVAR(playerOwner), nil, true];
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};
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if (alive _newUnit) then {
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_newUnit setVariable [QGVAR(playerOwner), CBA_clientID, true];
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};
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}, true] call CBA_fnc_addPlayerEventHandler;
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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