ACE3/addons/laser/functions/fnc_shootCone.sqf

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#include "script_component.hpp"
/*
* Author: Nou
* Shoots multiple rays in a dispersion pattern.
*
* Arguments:
* 0: Origin position ASL <ARRAY>
* 1: Direction (normalized) <ARRAY>
* 2: Divergence (mils) <NUMBER> (default: 0.3)
* 3: Count at each divergence level <NUMBER> (default: 3)
* 4: Ignore vehicle 1 (e.g. Player's vehicle) <OBJECT> (default: objNull)
*
* Return Value:
* [_longestReturn, _shortestReturn, _resultPositions] <ARRAY>
*
* Example:
* [getPosASL player, [0,1,0]] call ace_laser_fnc_shootCone
*
* Public: No
*/
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BEGIN_COUNTER(shootCone);
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params ["_pos", "_vec", ["_divergence", 0.3], ["_count", 3], ["_ignoreObj1", objNull]];
private _longestReturn = -1000000000;
private _shortestReturn = 1000000000;
private _resultPositions = [];
private _p1 = [0,0,0];
private _p2 = +_vec;
private _p = (_vec call CBA_fnc_vect2polar);
private _v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect;
private _cp = _vec vectorCrossProduct _v;
private _vecRotateMap = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap);
// Check first with a perfect ray to the center
private _result = [_pos, _vec, _ignoreObj1] call FUNC(shootRay);
private _resultPos = _result select 0;
if (!isNil "_resultPos") then {
private _distance = _result select 1;
if (_distance < _shortestReturn) then { _shortestReturn = _distance; };
if (_distance > _longestReturn) then { _longestReturn = _distance; };
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_resultPositions pushBack _result;
};
private _pos2 = _pos vectorAdd (_vec vectorMultiply 1000);
// Try at 3 radius (full, half, quarter of specified divergence)
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{
private _radOffset = random 360;
for "_i" from 1 to ceil(_count*_x) do { // Will always do at least 1
private _offset = [_vecRotateMap, (((360/_count)*_i)+_radOffset) mod 360] call FUNC(rotateVectLine);
private _offsetPos = _pos2 vectorAdd (_offset vectorMultiply (_divergence*_x));
private _offsetVector = _pos vectorFromTo _offsetPos;
_result = [_pos, _offsetVector, _ignoreObj1] call FUNC(shootRay);
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_resultPos = _result select 0;
if (!isNil "_resultPos") then {
private _distance = _result select 1;
if (_distance < _shortestReturn) then { _shortestReturn = _distance; };
if (_distance > _longestReturn) then { _longestReturn = _distance; };
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_resultPositions pushBack _result;
};
};
} forEach [1,0.5,0.25];
END_COUNTER(shootCone);
[_longestReturn, _shortestReturn, _resultPositions];