ACE3/addons/mk6mortar/initSettings.sqf

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// CBA Settings [ADDON: ace_mk6mortar]:
// These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
private _category = [format ["ACE %1", localize "str_a3_cfgmarkers_nato_art"], localize LSTRING(DisplayName)];
[
QGVAR(airResistanceEnabled), "CHECKBOX",
[LSTRING(airResistanceEnabled_DisplayName), LSTRING(airResistanceEnabled_Description)],
_category,
false, // default value
true, // isGlobal
{[QGVAR(airResistanceEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;
[
QGVAR(allowComputerRangefinder), "CHECKBOX",
[LSTRING(allowComputerRangefinder_DisplayName), LSTRING(allowComputerRangefinder_Description)],
_category,
true, // default value
true, // isGlobal
{[QGVAR(allowComputerRangefinder), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;
[
QGVAR(allowCompass), "CHECKBOX",
[LSTRING(allowCompass_DisplayName), LSTRING(allowCompass_Description)],
_category,
true, // default value
true, // isGlobal
{[QGVAR(allowCompass), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;
[
QGVAR(useAmmoHandling), "CHECKBOX",
[LSTRING(useAmmoHandling_DisplayName), LSTRING(useAmmoHandling_Description)],
_category,
false, // default value
true, // isGlobal
{[QGVAR(useAmmoHandling), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;