ACE3/TO_MERGE/cse/sys_advanced_interaction/CfgFunctions.h

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class CfgFunctions {
class CSE {
class AdvancedInteraction {
file = "cse\cse_sys_advanced_Interaction\functions";
class arrest_AIM { recompile = 1; };
class displayArrestOptions_AIM { recompile = 1; };
class load_AIM { recompile = 1; };
class loadLocal_AIM { recompile = 1; };
class move_AIM { recompile = 1; };
class placedown_AIM { recompile = 1; };
class release_AIM { recompile = 1; };
class searchPerson_AIM { recompile = 1; };
class searchPersonCondition_AIM { recompile = 1; };
class unload_AIM { recompile = 1; };
class onCivilianKilled_AIM { recompile = 1; };
class getDialogLines_AIM { recompile = 1; };
class getReactionTypeOfUnit_AIM { recompile = 1; };
class playerStartConverationWith_AIM { recompile = 1; };
class dialogMovementOrder_AIM { recompile = 1; };
class fillDialogWithConversationLines_AIM { recompile = 1; };
class personSpeaksLine_AIM { recompile = 1; };
class getAvailableProfileSetsFor_AIM { recompile = 1; };
class generateProfileInformation_AIM { recompile = 1; };
class getPlayerSpokenLineType_AIM { recompile = 1; };
class playerSpeaksLine_AIM { recompile = 1; };
class personReactionToLine_AIM { recompile = 1; };
class getProfileInformation_AIM { recompile = 1; };
class getReactionLinesOfPerson_AIM { recompile = 1; };
class addToConversationLog_AIM { recompile = 1; };
class getALiVECivData_AIM { recompile = 1; };
class isALIVECivlianSystemActive_AIM { recompile = 1; };
class disarmPerson_AIM { recompile = 1; };
class canDetain { recompile = 1; };
class canPerformArrestActions_AIM { recompile = 1; };
class canPerformAction_AIM { recompile = 1; };
class callForSurrender_AIM { recompile = 1; };
};
class AmbientCivilians {
file = "cse\cse_sys_advanced_Interaction\ambient\functions";
class moduleAmbientcivilians { recompile = 1; };
class getAvailableUnits_faction { recompile = 1; };
};
};
};