ACE3/addons/reloadlaunchers/functions/fnc_load.sqf

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/*
* Author: commy2
*
* Reload a launcher
*
* Argument:
* 0: Unit with magazine (Object)
* 1: Unit with launcher (Object)
* 2: weapon name (String)
* 3: missile name (String)
*
* Return value:
* NONE
*/
#include "script_component.hpp"
private ["_unit", "_target", "_weapon", "_magazine"];
_unit = _this select 0;
_target = _this select 1;
_weapon = _this select 2;
_magazine = _this select 3;
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private "_reloadTime";
_reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime");
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// do animation
[_unit] call EFUNC(common,goKneeling);
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// show progress bar
private ["_onSuccess", "_onFailure", "_condition"];
_onSuccess = {
(_this select 0 select 0) removeMagazine (_this select 0 select 3);
["reloadLauncher", _this select 0 select 0, _this select 0] call DEFUNC(common,targetEvent);
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[localize "STR_ACE_ReloadLaunchers_LauncherLoaded"] call DEFUNC(common,displayTextStructured);
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};
_onFailure = {
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[localize "STR_ACE_Common_ActionAborted"] call DEFUNC(common,displayTextStructured);
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};
_condition = {
(_this select 0) call DFUNC(canLoad) && {(_this select 0 select 0) distance (_this select 0 select 1) < 4}
};
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[_reloadTime, [_unit, _target, _weapon, _magazine], _onSuccess, _onFailure, localize "STR_ACE_ReloadLaunchers_LoadingLauncher", _condition] call EFUNC(common,progressBar);