ACE3/addons/frag/XEH_postInit.sqf

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#include "script_component.hpp"
if (GVAR(enableDebugTrace) && {!isMultiplayer}) then {
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GVAR(traceFrags) = true;
GVAR(autoTrace) = true;
};
if (isServer) then {
[QGVAR(frag_eh), {_this call FUNC(frago);}] call CBA_fnc_addEventHandler;
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};
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["ace_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
// Register fire event handler
["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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[LINKFUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
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}] call CBA_fnc_addEventHandler;
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// Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = [false] call CBA_fnc_createNamespace;
#ifdef DEBUG_ENABLED_FRAG
[true, true, 30] call FUNC(dev_debugAmmo);
#endif